Files
loop/src/Dodge/WorldEvent/Cloud.hs
T

52 lines
1.6 KiB
Haskell

module Dodge.WorldEvent.Cloud
where
import Dodge.Data
import Dodge.Base
--import Geometry
import Picture
--import qualified IntMapHelp as IM
import Control.Lens
makeCloudAt :: Float -> Int -> (Cloud -> Picture) -> Point2 -> World -> World
makeCloudAt rad t drawFunc p w = w & clouds %~ (theCloud :)
where
theCloud = Cloud
{ _clPos = p
, _clVel = (0,0)
, _clPict = drawFunc
, _clRad = rad
, _clTimer = t
, _clType = SmokeCloud
--, _clEffect = const id
}
drawCloudWith :: Float -> Float -> Color -> Cloud -> Picture
drawCloudWith radMult fadet col cl
= setLayer 2
. setDepth 25
$ circleSolidCol (withAlpha 0 col) (withAlpha a col) (radMult * _clRad cl)
where
a = min 1 $ fromIntegral (_clTimer cl) / fadet
makeThickSmokeAt :: Point2 -> World -> World
makeThickSmokeAt = makeCloudAt 3 50 (drawCloudWith 4 50 black)
makeThinSmokeAt :: Point2 -> World -> World
makeThinSmokeAt = makeCloudAt 5 400 (drawCloudWith 4 400 (withAlpha 0.05 black))
makeStartCloudAt :: Point2 -> World -> World
--makeSmokeCloudAt = makeCloudAt 10 200 (drawCloudWith 2 200 (greyN 0.5))
makeStartCloudAt = makeCloudAt 10 400 (drawCloudWith 2 800 white)
makeSmokeCloudAt :: Point2 -> World -> World
--makeSmokeCloudAt = makeCloudAt 10 200 (drawCloudWith 2 200 (greyN 0.5))
makeSmokeCloudAt = makeCloudAt 15 400 (drawCloudWith (4/3) 800 (greyN 0.5))
makeFlamerSmokeAt :: Float -> Point2 -> World -> World
makeFlamerSmokeAt x = makeCloudAt 6 200 (drawCloudWith 4 300 (greyN x))
spawnSmokeAtCursor :: World -> World
spawnSmokeAtCursor w = makeSmokeCloudAt (mouseWorldPos w) w