Files
loop/appDodge/Main.hs
T

113 lines
3.2 KiB
Haskell

module Main where
import Loop
import Dodge.Data
import Dodge.Initialisation
import Dodge.Update
import Dodge.Event
import Dodge.Render
import Dodge.Config.Data
import Dodge.Config.KeyConfig
import Dodge.Config.Load
import Dodge.Config.Update
import Dodge.SoundLogic.LoadSound
import Picture
import Render
import Preload.Render
import Sound
import Preload
import Sound.Data
import Music
import Data.Preload
import Data.Preload.Render
import Control.Lens
import Control.Monad
import qualified Data.IntMap as IM
import Graphics.Rendering.OpenGL hiding (color, rotate, scale, translate)
import qualified SDL
import qualified SDL.Mixer as Mix
import Control.Parallel
import qualified Data.Map.Strict as M
main :: IO ()
main = do
con <- loadDodgeConfig
let sizex = floor $ _windowX con
sizey = floor $ _windowY con
posx = _windowPosX con
posy = _windowPosY con
setupLoop
20
(sizex,sizey)
(posx,posy)
theCleanup
(firstWorldLoad (sizex,sizey))
theUpdateStep
(flip handleEvent)
theCleanup :: World -> IO ()
theCleanup w = SDL.cursorVisible $= True >> cleanUpPreload (_preloadData w)
firstWorldLoad :: (Int,Int) -> IO World
firstWorldLoad (sizex,sizey) = do
SDL.cursorVisible $= False
theKeyConfig <- loadKeyConfig
theConfig <- loadDodgeConfig
pdata <- doPreload >>= applyWorldConfig theConfig
w <- fmap (setWindowSize sizex sizey . (keyConfig .~ theKeyConfig) . (config .~ theConfig)) firstWorld
return $ w & preloadData .~ pdata
theUpdateStep :: World -> IO World
theUpdateStep = doSideEffects <=< updateRenderSplit
updateRenderSplit :: World -> IO World
updateRenderSplit w = do
let preData = _preloadData w
update w `par` void (doDrawing (_renderData preData) w)
return $ update w
doSideEffects :: World -> IO World
doSideEffects w = do
let preData = _preloadData w
newPlayingSounds <- playSoundAndUpdate (_soundData preData) (_playingSounds w) (_toPlaySounds w)
w' <- _sideEffects w w
endTicks <- SDL.ticks
let lastFrameTicks = _frameTimer preData
when (_debug_seconds_frame $ _config w) $ void $ renderFoldable
(_pictureShaders $ _renderData preData)
(setDepth (-1)
. translate (-0.5) (-0.8) . scale 0.0005 0.0005
. text $ "ms/frame " ++ show (endTicks - lastFrameTicks)
)
return $ w' & preloadData . frameTimer .~ endTicks
& playingSounds .~ newPlayingSounds
& toPlaySounds .~ M.empty
& sideEffects .~ return
doPreload :: IO PreloadData
doPreload = do
lChunks <- loadSounds
lMusic <- loadMusic
let sData = SoundData {_loadedChunks = lChunks}
mData = MusicData {_loadedMusic = lMusic}
Mix.playMusic Mix.Forever (lMusic IM.! 0)
rData <- preloadRender
return $ PreloadData
{ _renderData = rData
, _soundData = sData
, _musicData = mData
, _frameTimer = 0
}
checkForGlErrors :: IO ()
checkForGlErrors = do
errs <- errors
unless (null errs) $ putStrLn $ "GLerror during doLoop: " ++ unwords (map show errs)
setWindowSize :: Int -> Int -> World -> World
setWindowSize x y w = w
& config . windowX .~ fromIntegral x
& config . windowY .~ fromIntegral y