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loop/shader/cloud/basic.frag
T
2025-11-06 22:01:24 +00:00

17 lines
449 B
GLSL

#version 450 core
in vec4 vPosID;
in vec4 vCol;
in vec4 vControls;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=2) out vec4 fNorm;
void main()
{
float d = dot(vControls,vControls);
if (d > 1) {discard;}
fCol = vec4(vCol.xyz,vCol.w*(1-d));
fPos = vec4(vPosID.xyz, vCol.w*(1-d));
fNorm = vec4(-vControls.xy, -0.1 + 0.2 * d ,fPos.w);
//fNorm = vec4(-vControls.xy, -0.1 + d , fPos.w);
}