Files
loop/src/Dodge/Item/Location/Initialize.hs
T
2024-09-28 23:34:32 +01:00

75 lines
2.5 KiB
Haskell

module Dodge.Item.Location.Initialize
( initSpecificCrItemLocations
, initItemLocations
)
where
import NewInt
import Dodge.Data.LWorld
import Control.Lens
import qualified IntMapHelp as IM
import Data.Traversable
initItemLocations :: LWorld -> LWorld
initItemLocations = initCrsItemLocations . initFlItemsLocations . initTusItemLocations
initCrsItemLocations :: LWorld -> LWorld
initCrsItemLocations w = w' & creatures .~ newcreatures
where
(w', newcreatures) = mapAccumR initCrItemLocations w (w ^. creatures)
initFlItemsLocations :: LWorld -> LWorld
initFlItemsLocations w = w' & floorItems .~ NIntMap newfloorItems
where
(w', newfloorItems) = mapAccumR initFlItemLocation w (w ^. floorItems . unNIntMap)
initTusItemLocations :: LWorld -> LWorld
initTusItemLocations w = w' & machines .~ newmachines
where
(w', newmachines) = mapAccumR initTuItemLocation w (w ^. machines)
initSpecificCrItemLocations :: Int -> LWorld -> LWorld
initSpecificCrItemLocations crid w = w' & creatures . ix crid .~ newcr
where
(w',newcr) = initCrItemLocations w (w ^?! creatures . ix crid)
initCrItemLocations :: LWorld -> Creature -> (LWorld, Creature)
initCrItemLocations w cr = (w', cr & crInv .~ newinv)
where
(w',newinv) = imapAccumR (initCrItemLocation cr) w (_crInv cr)
-- does not worry about creature manipulation for now
initCrItemLocation :: Creature -> Int -> LWorld -> Item -> (LWorld,Item)
initCrItemLocation cr invid w it = (w & itemLocations . at locid ?~ loc
,it & itID .~ NInt locid
& itLocation .~ loc)
where
locid = IM.newKey ( w ^. itemLocations)
loc = InInv
{ _ilCrID = _crID cr
, _ilInvID = invid
, _ilIsRoot = False
, _ilIsSelected = False
, _ilIsAttached = False
}
initFlItemLocation :: LWorld -> FloorItem -> (LWorld, FloorItem)
initFlItemLocation w flit = (w & itemLocations . at locid ?~ loc
, flit & flIt . itID .~ NInt locid
& flIt . itLocation .~ loc
)
where
locid = IM.newKey (w ^. itemLocations )
loc = OnFloor (_flItID flit)
initTuItemLocation :: LWorld -> Machine -> (LWorld, Machine)
initTuItemLocation w mc = case mc ^? mcType . _McTurret . tuWeapon of
Nothing -> (w, mc)
Just _ ->
let locid = IM.newKey ( w ^. itemLocations)
loc = OnTurret (_mcID mc)
in ( w & itemLocations . at locid ?~ loc
, mc & mcType . _McTurret . tuWeapon . itID .~ NInt locid
& mcType . _McTurret . tuWeapon . itLocation .~ loc
)