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loop/src/Dodge/Placement/Instance/Tank.hs
T

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Haskell

module Dodge.Placement.Instance.Tank
( tankSquareDec
, roundTank
, roundTankCross
) where
import Dodge.Data
import Dodge.LevelGen.Data
import Dodge.Room.Foreground
import Dodge.Placement.Instance.Block
import Geometry
import Shape
import Color
--import LensHelp
--import Quaternion
tankSquareDec :: (Float -> Float -> Float -> Color -> Color -> Shape)
-> Color -> Color -> Placement
tankSquareDec dec = tankShape (square 20) (dec 20 20 31)
tankShape :: [Point2] -> (Color -> Color -> Shape) -> Color -> Color -> Placement
tankShape baseshape facade col col' = sps0 $ decoratedBlock (const $ facade col col') Metal col 31 baseshape
-- = sps0 $ PutBlock bl wl $ reverse baseshape
-- where
-- bl = defaultBlock
-- & blDraw .~ const (noPic $ colorSH col (upperPrismPoly 31 $ reverse baseshape) <> facade col col')
-- & blDeath .~ const id
-- wl = defaultWall
-- & wlColor .~ col
-- & wlRotateTo .~ False
-- & wlOpacity .~ SeeAbove
-- & wlMaterial .~ Metal
-- = ps0jPushPS
-- (PutShape $ colorSH col (upperPrismPoly 31 baseshape) <> facade col col')
-- $ sps0 $ PutWall baseshape defaultWall
-- {_wlUnshadowed = False, _wlColor = col, _wlRotateTo = False, _wlOpacity = SeeAbove}
roundTank :: Color -> Color -> Placement
roundTank = tankShape (polyCirc 4 20)
$ \_ c' -> colorSH c' $ foldMap toprail (take 8 [0,pi/4..])
where
toprail a = rotateSH a $ thinHighBar 31 (V2 0 20) (rotateV (pi/4) $ V2 0 20)
roundTankCross :: Color -> Color -> Placement
roundTankCross = tankShape (polyCirc 4 20)
$ \_ c -> colorSH c $ thinHighBar 31 (V2 20 0) (V2 (-20) 0)
<> thinHighBar 31 (V2 0 20) (V2 0 (-20))