Files
loop/src/Dodge/WorldEvent/DamageBlock.hs
T

26 lines
727 B
Haskell

module Dodge.WorldEvent.DamageBlock
( damageBlocksBy
, damageWall
) where
import Dodge.Data
import Dodge.Data.DamageType
import Control.Lens
damageWall :: DamageType -> Wall -> World -> World
damageWall dt wl = case _wlStructure wl of
MachinePart mcid -> machines . ix mcid . mcDamage %~ (dt :)
BlockPart blid -> blocks . ix blid %~ damageBlockWith dt
_ -> id
damageBlockWith :: DamageType -> Block -> Block
damageBlockWith _ = id
damageBlocksBy :: Int -> Wall -> World -> World
damageBlocksBy x wl = case wl ^? wlStructure . wlStBlock of
Just blid -> blocks . ix blid . blHPs %~ reduceHeadBy x
Nothing -> id
where
reduceHeadBy y (z:zs) = z - y : zs
reduceHeadBy _ [] = []