Files
loop/shader/twoD/arc.frag
T
2023-03-07 22:53:32 +00:00

15 lines
256 B
GLSL

#version 450 core
in vec4 vColor;
in vec3 vparams;
out vec4 fColor;
void main()
{
float d = (dot(vec2(vparams.xy),vec2(vparams.xy)));
if ( d > 1 || d < vparams.z ) {discard;}
//if ( d > 1 ) {discard;}
fColor = vColor;
//fColor = (10,0,0,10);
}