Files
loop/shader/texture2D/alphaDivide.frag
T
2023-03-21 16:05:05 +00:00

10 lines
195 B
GLSL

#version 450 core
in vec2 vTexPos;
out vec4 fColor;
layout(binding = 0) uniform sampler2D tex;
void main()
{
vec4 incol = texture(tex, vTexPos);
fColor = vec4( incol.xyz / incol.w, 1);
}