Files
loop/shader/character.vert
T
2021-03-05 20:24:49 +01:00

22 lines
388 B
GLSL

#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec2 aTexCoord;
uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;
uniform mat4 worldMat;
out vec4 vColor;
out vec2 vTexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
vColor = aColor;
vTexCoord = aTexCoord;
}