Files
loop/shader/fullscreen.frag
T

17 lines
279 B
GLSL

#version 430 core
in vec2 vTexPos;
out vec4 fColor;
uniform sampler2D screenTexture;
void main()
{
// vec4 col = vec4(0,0,0,0);
// for (int i = 0; i < 9; i++)
// {
// col +=
// }
fColor = texture(screenTexture, vTexPos);
// fColor = vec4(1,1,1,0);
}