Files
loop/shader/posTwoD/ellipse.frag
T

13 lines
177 B
GLSL

#version 430 core
in vec4 gPos;
in vec2 gBoundingBox;
out vec4 fColor;
void main()
{
float d = dot(gBoundingBox,gBoundingBox);
if ( d > 1) { discard; }
fColor = gPos;
}