Files
loop/shader/wall/blank.frag
T

11 lines
166 B
GLSL

#version 430 core
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
in vec4 gColor;
in vec4 gPos;
void main()
{
fCol = gColor;
fPos = gPos;
}