Files
loop/shader/pull/cloud.frag
T
2025-11-14 10:18:46 +00:00

17 lines
427 B
GLSL

#version 450 core
in vec3 vPos;
in vec4 vCol;
in vec2 vControls;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=2) out vec4 fNorm;
void main()
{
float d = dot(vControls,vControls);
if (d > 1) {discard;}
//float d = min(dot(vControls,vControls),1);
fCol = vec4(vCol.xyz,vCol.w*(1-d));
fPos = vec4(vPos, fCol.w);
fNorm = vec4(-vControls, -0.1 + 0.2 * d ,fCol.w);
}