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loop/src/Dodge/Item/Display.hs
T

151 lines
5.2 KiB
Haskell

module Dodge.Item.Display (
itemDisplay,
-- canAttachTargeting,
itemString,
itemBaseName,
basicItemDisplay,
) where
--import Control.Applicative
--import Control.Monad
import ShortShow
import Data.Maybe
import Dodge.Data.Creature
import LensHelp
import Padding
--canAttachTargeting :: TargetingType -> Item -> Bool
--canAttachTargeting TARGETLASER _ = True
--canAttachTargeting _ itm =
-- isJust (itm ^? itType . iyModules . ix ModBulletTrajectory . imtBulletTrajectoryType)
-- || Just LAUNCHHOME == (itm ^? itType . iyModules . ix ModLauncherHoming)
--targetingTypeString :: TargetType -> String
--targetingTypeString tt = case tt of
-- TARGETLASER -> "LASER"
-- TargetRBPress -> "POS"
-- TargetRBLine -> ""
-- TargetRBCreature -> "LIFEFORM"
-- TargetCursor -> "CURSOR"
itemDisplay :: Creature -> Item -> [String]
itemDisplay cr itm =
--itemDisplayWithNumber (showConsumption cr it) it
zipWithDefaults id (leftPad 15 ' ') itemDisplayPad (basicItemDisplay itm) (itemNumberDisplay cr itm)
zipWithDefaults :: (a -> c) -> (b -> c) -> (a -> b -> c) -> [a] -> [b] -> [c]
zipWithDefaults f g h = go
where
go [] bs = map g bs
go as [] = map f as
go (a : as) (b : bs) = h a b : go as bs
itemDisplayPad :: [Char] -> String -> [Char]
itemDisplayPad ls rs
| rs == "" = ls
| otherwise = midPadL 15 ' ' ls (' ' : rs)
basicItemDisplay :: Item -> [String]
basicItemDisplay itm =
Prelude.take (_itInvSize itm) $
itemBaseName itm :
--catMaybes [maybeWarmupStatus itm, maybeRateStatus itm]
catMaybes [maybeWarmupStatus itm]
-- ++ moduleStrings itm
++ repeat "*"
itemString :: Item -> String
itemString = head . basicItemDisplay
itemBaseName :: Item -> String
itemBaseName itm = case _itType itm of
CRAFT str -> show str
HELD hit -> case hit ^? xNum of
Just i -> takeWhile (/= ' ') (show hit) ++ show i
Nothing -> show hit
LEFT lit -> show lit
EQUIP eit -> showEquipItem eit
CONSUMABLE cit -> show cit
ATTACH ait -> showAttachItem ait itm
AMMOMAG ait -> show ait
TARGETING tt -> show tt
BULLETMOD (BulletModTrajectory btt) -> show btt
BULLETMOD (BulletModPayload btt) -> show btt
BULLETMOD (BulletModEffect btt) -> show btt
showAttachItem :: AttachType -> Item -> String
showAttachItem t itm = case t of
ZOOMSCOPE -> "ZOOMSCOPE"
-- TARGETATTACH x -> show x
BULLETSYNTHESIZER -> "BSYNTH"
REMOTESCREEN -> "REMOTE SCREEN " ++ show (itm ^? itUse . atLinkedProjectile . _Just)
HOMINGMODULE -> "HOMING MOD"
AUGMENTEDHUD -> "AUGMENTED HUD"
showEquipItem :: EquipItemType -> String
showEquipItem eit = case eit of
INVISIBILITYEQUIPMENT esite -> "INVISIBILITY " ++ show esite
_ -> show eit
showAutoRechargeProgress :: LeftConsumption -> String
showAutoRechargeProgress lc = case lc of
AutoRecharging{}
| _arLoaded lc < _arMax lc -> show (_arProgress lc) ++ "C" ++ show (_arLoaded lc)
| otherwise -> show (_arLoaded lc)
ChargeableAmmo{} -> show (_wpCharge lc)
--showReloadProgress :: Creature -> Item -> String
--showReloadProgress cr itm = case cr ^? crManipulation . manObject . inInventory . iselAction of
-- Just (ReloadAction i la) -> show i ++ showLoadActionType la ic
-- _ -> case ic of
-- InternalSource ia -> case ia ^? iaProgress . _Just . ix 0 of
-- Nothing -> show $ ia ^. iaLoaded
-- Just la -> show (_actionTime la) ++ showLoadActionType la ic
-- AboveSource -> fromMaybe "XXXX" $ do
-- i <- fmap (subtract 1) $ itm ^? itLocation . ipInvID
-- x <- cr ^? crInv . ix i . itUse . equipEffect . eeUse . euseAmmoAmount
-- return $ showIntKMG' x
-- where
-- ic = (itm ^?! itUse . heldConsumption . laSource)
itemNumberDisplay :: Creature -> Item -> [String]
itemNumberDisplay cr itm = case iu of
UseHeld{} -> []
UseHotkey{} -> [showAutoRechargeProgress (_leftConsumption iu)]
EquipUse{} -> showEquipmentNumber cr itm
CraftUse -> []
UseConsume {} -> []
AttachUse {} -> []
UseAmmoMag {} -> [maybe "" shortShow $ itm ^? itUse . amagLoadStatus . iaLoaded]
ScopeUse OpticScope {_opticZoom = x} -> [shortShow x]
ScopeUse {} -> []
TargetingUse {_tgPos = mp} -> [maybe "" shortShow mp]
-- this could be cleaner here...
BulletModUse {} -> mempty
where
iu = itm ^?! itUse
showEquipmentNumber :: Creature -> Item -> [String]
showEquipmentNumber _ itm = case _eeUse ee of
EFuelSource x _ -> [show x]
EAmmoSource{_euseAmmoAmount = x} -> [show x]--showAmmoSource cr itm
EBatterySource{_euseBatteryAmount = x} -> [show x]
_ -> [""]
where
ee = itm ^?! itUse . equipEffect
maybeWarmupStatus :: Item -> Maybe String
maybeWarmupStatus it = case it ^? itUse . heldDelay . warmMax of
Nothing -> Nothing
Just m -> case m - (_warmTime . _heldDelay $ _itUse it) of
x
| x <= 1 -> Just "*WARM"
| otherwise ->
let n = show x
in Just $ Prelude.take (5 - Prelude.length n) "*WARM" ++ n
--maybeRateStatus :: Item -> Maybe String
--maybeRateStatus it = case it ^? itUse . heldDelay . rateMaxMax of
-- Nothing -> Nothing
-- _ -> Just $ leftPad 3 ' ' (show (_rateMax . _heldDelay $ _itUse it))