345 lines
8.6 KiB
Haskell
345 lines
8.6 KiB
Haskell
module Dodge.Creature (
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module Dodge.Creature,
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module Dodge.Creature.ChaseCrit,
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module Dodge.Creature.Inanimate,
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launcherCrit,
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pistolCrit,
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ltAutoCrit,
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spreadGunCrit,
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autoCrit,
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armourChaseCrit,
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module Dodge.Creature.Action,
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module Dodge.Creature.Boid,
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module Dodge.Creature.ChainUpdates,
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module Dodge.Creature.Impulse,
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module Dodge.Creature.Perception,
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module Dodge.Creature.ReaderUpdate,
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module Dodge.Creature.SentinelAI,
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module Dodge.Creature.State,
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module Dodge.Creature.Strategy,
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module Dodge.Creature.Test,
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module Dodge.Creature.Volition,
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module Dodge.Creature.YourControl,
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) where
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import Dodge.Item.Ammo
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import Dodge.Item.Scope
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import Control.Lens
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import Dodge.Creature.Action
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import Dodge.Creature.ArmourChase
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import Dodge.Creature.AutoCrit
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import Dodge.Creature.Boid
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import Dodge.Creature.ChainUpdates
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import Dodge.Creature.ChaseCrit
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import Dodge.Creature.Impulse
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import Dodge.Creature.Inanimate
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import Dodge.Creature.LauncherCrit
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import Dodge.Creature.LtAutoCrit
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import Dodge.Creature.Perception
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import Dodge.Creature.PistolCrit
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import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.SentinelAI
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import Dodge.Creature.SpreadGunCrit
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import Dodge.Creature.State
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import Dodge.Creature.Strategy
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import Dodge.Creature.Test
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import Dodge.Creature.Volition
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import Dodge.Creature.YourControl
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import Dodge.Data.Creature
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import Dodge.Default
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import Dodge.Item
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import Geometry.Data
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import qualified IntMapHelp as IM
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import Picture
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spawnerCrit :: Creature
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spawnerCrit =
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defaultCreature
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& crHP .~ 300
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& crInv .~ IM.empty
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& crType . skinUpper .~ lightx4 blue
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miniGunCrit :: Creature
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miniGunCrit =
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defaultCreature
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& crInv .~ IM.fromList [(0, miniGunX 3)]
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& crType . skinUpper .~ lightx4 red
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& crType . humanoidAI .~ MiniGunAI
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longCrit :: Creature
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longCrit =
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defaultCreature
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& crInv .~ IM.fromList [(0, sniperRifle)]
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& crType . humanoidAI .~ LongAI
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& crType . skinUpper .~ lightx4 red
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multGunCrit :: Creature
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multGunCrit =
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defaultCreature
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& crInv .~ IM.fromList [(0, volleyGun 4)]
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& crType . skinUpper .~ lightx4 red
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& crType . humanoidAI .~ MultGunAI
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addArmour :: Creature -> Creature
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addArmour = over crInv insarmour
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where
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insarmour xs = IM.insert (IM.newKey xs) frontArmour xs
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{- | The creature you control.
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ID 0.
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-}
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startCr :: Creature
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startCr =
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defaultCreature
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& crPos .~ V2 20 0
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& crOldPos .~ V2 20 0
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& crDir .~ pi / 2
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& crMvDir .~ pi / 2
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& crID .~ 0
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& crHP .~ 1000
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& crMaxHP .~ 1500
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& crInv .~ startInventory
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& crCorpse .~ MakeDefaultCorpse
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& crFaction .~ PlayerFaction
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& crMvType .~ MvWalking yourDefaultSpeed
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& crType . skinUpper .~ lightx4 black
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& crType .~ Avatar
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(greyN 0.9) (lightx4 green) (greyN 0.3) (PulseStatus 55 0)
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-- | Items you start with.
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startInvList :: [Item]
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startInvList = []
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startInventory :: IM.IntMap Item
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startInventory = IM.fromList $ zip [0 ..] startInvList
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inventoryX :: Char -> [Item]
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inventoryX c = case c of
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'A' ->
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[ flameThrower
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, fuelPack
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, chemFuelPouch
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]
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'B' ->
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[ wristArmour
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, wristArmour
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, volleyGun 5
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, tinMag
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, tinMag
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, tinMag
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, tinMag
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, tinMag
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, burstRifle
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, bangCone
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, tinMag
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, smg
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, tinMag
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, machinePistol
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, tinMag
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] <> fold
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[ makeTypeCraftNum 4 MICROCHIP
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, makeTypeCraftNum 2 TIN
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, makeTypeCraftNum 2 HARDWARE
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, makeTypeCraftNum 2 CAN
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, makeTypeCraftNum 2 PIPE
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, makeTypeCraftNum 1 CREATURESENSOR
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]
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'C' -> map makeTypeCraft [minBound..maxBound]
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'D' ->
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[ blinker
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, unsafeBlinker
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, pulseChecker
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, detector WALLDETECTOR
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, battery
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]
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'E' -> fold
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[ makeTypeCraftNum 3 PIPE
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, makeTypeCraftNum 5 HARDWARE
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, makeTypeCraftNum 1 TIN
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, makeTypeCraftNum 1 SPRING
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, makeTypeCraftNum 1 PLANK
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, makeTypeCraftNum 1 PLATE
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, makeTypeCraftNum 1 STEELDRUM
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, makeTypeCraftNum 1 MOTOR
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]
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'F' -> fold
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[ makeTypeCraftNum 3 PIPE
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, makeTypeCraftNum 3 TUBE
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, makeTypeCraftNum 3 HARDWARE
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, makeTypeCraftNum 3 TIN
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, makeTypeCraftNum 3 CAN
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, makeTypeCraftNum 3 SPRING
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, makeTypeCraftNum 3 PUMP
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, makeTypeCraftNum 3 MAGNET
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, makeTypeCraftNum 3 PLATE
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, makeTypeCraftNum 3 STEELDRUM
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, makeTypeCraftNum 3 MOTOR
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, makeTypeCraftNum 3 TRANSFORMER
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, makeTypeCraftNum 3 PRISM
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, makeTypeCraftNum 3 LIGHTER
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-- , makeTypeCraftNum 5 (ENERGYBALLCRAFT IncBall)
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]
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'G' ->
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[ autoPistol
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, tinMag
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, pistol
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, tinMag
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] <> fold
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[ makeTypeCraftNum 2 HARDWARE
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, makeTypeCraftNum 2 MAGNET
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-- , makeTypeCraftNum 5 (ENERGYBALLCRAFT IncBall)
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-- , makeTypeCraftNum 5 (ENERGYBALLCRAFT TeslaBall)
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-- , makeTypeCraftNum 5 (ENERGYBALLCRAFT ConcBall)
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-- , makeTypeCraftNum 5 (BULBODYCRAFT BounceBullet)
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-- , makeTypeCraftNum 5 (BULBODYCRAFT PenetrateBullet)
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]
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'H' -> [shatterGun]
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'I' ->
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[ makeTypeCraft HARDDRIVE
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, makeTypeCraft RAM
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] <> fold
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[ makeTypeCraftNum 2 MICROCHIP
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]
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'J' ->
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[ laser
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, battery
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--, dualBeam
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] <> makeTypeCraftNum 10 TRANSFORMER
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'K' ->
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[ autoRifle
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, tinMag
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] <> fold
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[ makeTypeCraftNum 7 MICROCHIP
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, makeTypeCraftNum 4 HARDWARE
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, makeTypeCraftNum 2 MAGNET
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, makeTypeCraftNum 1 MOTOR
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, makeTypeCraftNum 2 ANTIMATTER
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, makeTypeCraftNum 1 LIGHTSENSOR
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, makeTypeCraftNum 1 SOUNDSENSOR
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, makeTypeCraftNum 1 HEATSENSOR
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]
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'L' -> [burstRifle
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,tinMag
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, bulletSynthesizer
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, battery
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]
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'M' -> stackedInventory
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'N' -> [zoomScope,laser,battery, sniperRifle, tinMag]
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'O' -> [ rLauncherX 2
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, shellMag
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, shellMag
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, rLauncherX 3
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, shellMag
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, shellMag
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, shellMag
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, rifle
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, shellMag
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]
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'P' -> [burstRifle , tinMag, bulletSynthesizer]
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'T' -> testInventory
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'U' ->
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[targetingScope tt | tt <- [minBound .. maxBound]]
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<>
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[ gyroscope
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, gimbal
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, battery
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, laser
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, augmentedHUD
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, rLauncher
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, megaShellMag
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, homingModule
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, smokeReducer
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, remoteScreen
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, joystick
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, remoteDetonator
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, rLauncherX 3
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, megaShellMag
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, homingModule
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, megaShellMag
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, homingModule
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, megaShellMag
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, homingModule
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, gLauncher
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]
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<> [shellModule p | p <- [minBound .. maxBound]]
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'V' ->
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[targetingScope tt | tt <- [minBound .. maxBound]]
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<>
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[ battery
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, zoomScope
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, augmentedHUD
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, makeTypeCraft SPRING
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, makeTypeCraft HARDWARE
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, autoRifle
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, alteRifle
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, megaTinMag 10200
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, megaTinMag 10200
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] <>
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-- [bulletTargetingModule btt | btt <- [minBound .. maxBound]]
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[bulletModule (BulletModPayload (BulBall x)) | x <- [minBound .. maxBound]]
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<> [bulletModule (BulletModEffect x) | x <- [minBound .. maxBound]]
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_ -> []
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testInventory :: [Item]
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testInventory =
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[ autoAmr
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, brainHat
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, headLamp
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, magShield
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, frontArmour
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, wristArmour
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, flatShield
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, sniperRifle
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] <> fold
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[ makeTypeCraftNum 1 MOTOR
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, makeTypeCraftNum 9 PIPE
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, makeTypeCraftNum 10 HARDWARE
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, makeTypeCraftNum 3 SPRING
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, makeTypeCraftNum 10 CAN
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, makeTypeCraftNum 3 PLANK
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]
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stackedInventory :: [Item]
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stackedInventory =
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[ torch
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, magShield
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, bangCone
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, megaTinMag 100
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, augmentedHUD
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, smallBattery
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, makeTypeCraft TRANSFORMER
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, remoteScreen
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, megaShellMag
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, burstRifle
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, megaTinMag 100
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, laser
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, makeTypeCraft TRANSFORMER
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, teslaGun
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, megaBattery
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, flameThrower
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, chemFuelPouch
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, bulletSynthesizer
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, zoomScope
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, drumMag
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, rLauncher
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, megaShellMag
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, gLauncher
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, megaShellMag
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, pipe
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, timeScroller
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, rewinder
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, timeStopper
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, tractorGun
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, autoPistol
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, tinMag
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, pistol
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, tinMag
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, blinker
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, miniGunX 3
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, beltMag
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, flatShield
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, poisonSprayer
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, bulletBeltPack
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, bulletBeltBracer
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]
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