Files
loop/src/Dodge/Damage.hs
T
2022-06-19 22:46:50 +01:00

26 lines
803 B
Haskell

module Dodge.Damage where
import Dodge.Data
import Dodge.Wall.Damage
import FoldableHelp
import Geometry.Vector
import LensHelp
import qualified Data.Map.Strict as M
damageCrWall :: Damage -> Either Creature Wall -> World -> World
damageCrWall dt (Left cr) = creatures . ix (_crID cr) . crState . csDamage .:~ dt
damageCrWall dt (Right wl) = damageWall dt wl
damageDirection :: [Damage] -> Maybe Float
damageDirection ds = do
dm <- safeMinimumOn (negate . _dmAmount) ds
safeArgV (_dmTo dm -.- _dmFrom dm)
collectDamageTypes :: [Damage] -> M.Map DamageType Int
collectDamageTypes = foldr f M.empty
where
f dm = M.insertWith (+) (_dmType dm) (_dmAmount dm)
maxDamageType :: [Damage] -> Maybe (DamageType,Int)
maxDamageType = safeMinimumOn (negate . snd) . M.assocs . collectDamageTypes