16 lines
323 B
GLSL
16 lines
323 B
GLSL
#version 430 core
|
|
layout (points) in;
|
|
layout (triangle_strip, max_vertices = 4) out;
|
|
void main()
|
|
{
|
|
gl_Position = vec4 (1,1,0.9,1);
|
|
EmitVertex();
|
|
gl_Position = vec4 (1,-1,0.9,1);
|
|
EmitVertex();
|
|
gl_Position = vec4 (-1,1,0.9,1);
|
|
EmitVertex();
|
|
gl_Position = vec4 (-1,-1,0.9,1);
|
|
EmitVertex();
|
|
EndPrimitive();
|
|
}
|