Files
loop/shader/basicTexture.vert
T

16 lines
272 B
GLSL

#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec2 aTexCoord;
out vec4 vColor;
out vec2 vTexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
vColor = aColor;
vTexCoord = aTexCoord;
}