Files
loop/src/Dodge/Event/Keyboard.hs
T
2021-03-29 08:02:55 +01:00

86 lines
3.3 KiB
Haskell

module Dodge.Event.Keyboard
( handleKeyboardEvent
)
where
import Dodge.Data
import Dodge.Base
import Dodge.CreatureAction
import Dodge.LoadConfig
import Dodge.Room.Placement
import Dodge.LightSources
import Dodge.LevelGen
import Dodge.Creature.Inanimate
import qualified Data.IntMap.Strict as IM
import SDL
import Data.Maybe
import qualified Data.Set as S
import Control.Lens
import Picture
handleKeyboardEvent :: KeyboardEventData -> World -> Maybe World
handleKeyboardEvent kev w = case keyboardEventKeyMotion kev of
Released -> Just $ w & keys %~ S.delete kcode
Pressed -> handlePressedKey
(keyboardEventRepeat kev)
kcode
(w & keys %~ S.insert kcode)
where
kcode = (keysymScancode . keyboardEventKeysym) kev
handlePressedKey :: Bool -> Scancode -> World -> Maybe World
handlePressedKey True _ w = Just w
handlePressedKey _ scancode w
| scancode == escapeKey (_keyConfig w) = Nothing
| scancode == pauseKey (_keyConfig w) = Just $ pauseGame $ escapeMap w
| scancode == dropItemKey (_keyConfig w) = Just $ dropItem w
| scancode == toggleMapKey (_keyConfig w) = Just $ toggleMap w
| scancode == reloadKey (_keyConfig w) = Just $ fromMaybe w $ reloadWeapon (_yourID w) w
| scancode == testEventKey (_keyConfig w) = Just $ testEvent w
| scancode == spaceActionKey (_keyConfig w) = Just $ spaceAction w
-- Rotation seems to be duplicated here and in Camera.hs ? why
| scancode == rotateCameraPlusKey (_keyConfig w) = Just $ w {_cameraRot = _cameraRot w + 0.01}
| scancode == rotateCameraMinusKey (_keyConfig w) = Just $ w {_cameraRot = _cameraRot w - 0.01}
| scancode == ScancodeF11 = Just $ w {_debugMode = not $ _debugMode w}
| _debugMode w && scancode == ScancodeF7 = Just $ w {_varMovementSpeedModifier = _varMovementSpeedModifier w - 1}
| _debugMode w && scancode == ScancodeF8 = Just $ w {_varMovementSpeedModifier = _varMovementSpeedModifier w + 1}
| _debugMode w && scancode == ScancodeF5 = Just $ dropLight w
| _debugMode w && scancode == ScancodeF6 = Just $ dropLight' w
handlePressedKey _ _ w = Just w
spaceAction :: World -> World
spaceAction w = case listToMaybe $ _closeActiveObjects w of
Just (Left flit) -> pickUpItem' flit w
Just (Right but) -> _btEvent but but w
Nothing -> w
testEvent :: World -> World
testEvent w = w
pauseGame :: World -> World
pauseGame w = w {_menuState = PauseMenu}
toggleMap w = w & carteDisplay %~ not
escapeMap w = w & carteDisplay .~ False
dropLight :: World -> World
dropLight w = placeLS ls dec pos 0
-- $ over creatures IM.insert i (lamp)
$ w
--case yourItem w of
--NoItem -> w
--it -> rmInvItem (_yourID w) $ over floorItems (IM.insert flid theflit)
-- gg $ updateLocation
-- $ soundOnce putDownSound
-- $ set randGen g w
where --(rot, g) = randomR (-pi,pi) $ _randGen w
i = newCrKey w -- to give different lights different keys
pos = _crPos(you w)
ls = lightAt pos 0
dec = onLayer PtLayer $ color white $ circleSolid 8
dropLight' :: World -> World
dropLight' w = placeCr lamp pos 0 w
where
pos = _crPos(you w)