Files
loop/src/Dodge/Creature/SentinelAI.hs
T
2025-11-21 11:02:37 +00:00

136 lines
4.7 KiB
Haskell

module Dodge.Creature.SentinelAI (
sentinelAI,
sentinelFireType,
sentinelExtraWatchUpdate,
) where
--import Control.Lens
import Data.Maybe
--import Dodge.Creature.Action
--import Dodge.Creature.ChainUpdates
--import Dodge.Creature.Perception
--import Dodge.Creature.ReaderUpdate
--import Dodge.Creature.Strategy
import Dodge.Creature.Test
import Dodge.Creature.Volition
import Dodge.Data.CreatureEffect
import Dodge.Data.World
import Geometry.Data
sentinelAI :: World -> Creature -> Creature
--sentinelAI w =
sentinelAI =
sentinelExtraWatchUpdate
[
( crHasTargetLOS
, \_ cr ->
StrategyActions
(ShootAt (fromJust $ tcid cr))
[ DoActionIf
(WdCrNegate $ WdCrBlfromCrBl CrIsAiming)
(drawWeapon `DoActionThen` (50 `WaitThen` NoAction))
`DoActionThen` lostest
`DoActionWhile` advanceShoot
`DoActionThen` 75
`DoReplicate` advanceShoot
`DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
, AimAt{_targetID = fromJust $ tcid cr, _targetSeenAt = V2 0 0}
]
)
]
where
advanceShoot = DoImpulses [UseItem, MoveForward 3]
tcid cr = _targetCr (_crIntention cr)
lostest = WdCrLOSTarget -- w' cr = maybe False (\cid -> canSee (_crID cr) cid w') (tcid cr)
--chainCreatureUpdates :: [World -> Creature -> Creature] -> World -> Creature -> Creature
--chainCreatureUpdates ls w cr = foldr (\f -> f w) cr ls
sentinelFireType :: (Int -> Action) -> World -> Creature -> Creature
sentinelFireType _ = undefined
--sentinelFireType f =
-- chainCreatureUpdates
-- [ watchUpdateStrat
-- [
-- ( crHasTargetLOS
-- , \_ _ ->
-- StrategyActions
-- (ShootAt 0)
-- [ drawwp `DoActionThen` f 0 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
-- , aiming
-- ]
-- )
-- , (const crAwayFromPost, const goToPostStrat)
-- ]
-- , perceptionUpdate [0]
-- , -- , Left $ perceptionUp 0
-- const doStrategyActions
-- , targetYouWhenCognizant
-- , const $
-- overrideInternal
-- (\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
-- (crActionPlan . apStrategy .~ WatchAndWait)
-- ]
-- where
-- drawwp = DoActionIfElse NoAction (WdCrBlfromCrBl CrIsAiming) (DoActionThen drawWeapon (WaitThen 50 NoAction))
-- aiming =
-- AimAt
-- { _targetID = 0
-- , _targetSeenAt = V2 0 0 -- hack
-- }
sentinelExtraWatchUpdate ::
[(World -> Creature -> Bool, World -> Creature -> Strategy)] ->
World ->
Creature ->
Creature
sentinelExtraWatchUpdate _ = undefined
--sentinelExtraWatchUpdate xs =
-- chainCreatureUpdates
-- [ watchUpdateStrat
-- (xs ++ [(const crAwayFromPost, const goToPostStrat)])
-- , perceptionUpdate [0]
-- , const doStrategyActions
-- , targetYouWhenCognizant
-- , const $
-- overrideInternal
-- (\cr -> crHasTarget cr && crStratConMatches (GetTo (V2 0 0)) cr)
-- (crActionPlan . apStrategy .~ WatchAndWait)
-- ]
--shootAtAdvance :: Int -> [Action]
--shootAtAdvance tcid =
-- [ DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
-- `DoActionThen`
-- lostest `DoActionWhile`
-- advanceShoot `DoActionThen`
-- 75 `DoReplicate`
-- advanceShoot `DoActionThen`
-- DoImpulses [ChangeStrategy WatchAndWait]
-- , AimAt
-- { _targetID = tcid
-- , _targetSeenAt = V2 0 0 -- hack
-- }
-- ]
-- where
-- lostest (w,cr') = canSee (_crID cr') tcid w
-- advanceShoot = ImpulsesList [[UseItem, MoveForward 3]]
--
--shootAtWhileContinueTime :: Int -> World -> Creature -> Strategy
--shootAtWhileContinueTime tcid _ _ = StrategyActions (ShootAt tcid)
-- [ DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
-- `DoActionThen`
-- lostest `DoActionWhile`
-- advanceShoot `DoActionThen`
-- 75 `DoReplicate`
-- advanceShoot `DoActionThen`
-- DoImpulses [ChangeStrategy WatchAndWait]
-- , AimAt
-- { _targetID = tcid
-- , _targetSeenAt = V2 0 0 -- hack
-- }
-- ]
-- where
-- lostest (w,cr') = canSee (_crID cr') tcid w
-- advanceShoot = ImpulsesList [[UseItem, MoveForward 3]]