Files
loop/src/Dodge/Item/Held/Cane.hs
T

117 lines
4.1 KiB
Haskell

module Dodge.Item.Held.Cane (
volleyGun,
alteRifle,
rifle,
autoRifle,
burstRifle,
miniGunX,
) where
import Dodge.SoundLogic.ExternallyGeneratedSounds
import Dodge.Base
import Dodge.Data.Item
import Dodge.Default
import qualified Data.IntMap.Strict as IM
--import Dodge.Reloading.Action
import Geometry.Data
import LensHelp
import Control.Applicative
defaultBangCane :: Item
defaultBangCane =
defaultBulletWeapon
& itUse . heldParams . rifling .~ ConstFloat 0.9
& itUse . heldParams . recoil .~ 50
& itUse . heldParams . torqueAfter .~ 0.1
& itUse . heldDelay . rateMax .~ 6
-- & itUse . heldMods .~ BangCaneMod
& itUse . heldAim . aimStance .~ OneHand
-- & itUse . heldAim . aimHandlePos .~ 5
volleyGun :: Int -> Item
volleyGun i =
defaultBangCane
-- & itUse . heldMods .~ VolleyGunMod
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimStance .~ TwoHandFlat
& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
& itUse . heldAim . aimMuzzles .~ getZipList
(ZipList [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 6]
<*> ZipList [0..i-1]
<*> pure MiniGunFlare
<*> pure MuzzleShootBullet
<*> pure (UseExactly 1)
<*> ZipList [0..i-1]
)
& itUse . heldParams . weaponInvLock .~ i + 1
& itUse . heldParams . torqueAfter .~ 0.1
& itUse . heldParams . recoil .~ 30
& itType .~ HELD (VOLLEYGUN i)
& itAmmoSlots .~ IM.fromList (zip [0..i-1] $ repeat BulletAmmo)
& itUse . heldParams . weaponRepeat .~ [1..i-1]
& itUse . heldUseEffect .~ RandomiseMuzzleFrames i
rifle :: Item
rifle =
defaultBangCane
& itUse . heldAim . aimStance .~ TwoHandUnder
& itType .~ HELD RIFLE
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 25 0
alteRifle :: Item
alteRifle = rifle
& itType .~ HELD ALTERIFLE
& itUse . heldUseEffect .~ SwitchAlteRifle
& itAmmoSlots .~ IM.fromList (zip [0..1] $ repeat BulletAmmo)
--repeater :: Item
--repeater =
-- rifle
-- & itType . iyModules . at ModRifleMag ?~ EMPTYMODULE
-- & itType . iyBase .~ HELD REPEATER
autoRifle :: Item
autoRifle =
rifle
& itType .~ HELD AUTORIFLE
& itUse . heldTriggerType .~ AutoTrigger
burstRifle :: Item
burstRifle =
rifle
& itType .~ HELD BURSTRIFLE
& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0.05
& itUse . heldDelay . rateMax .~ 6
& itUse . heldParams . weaponInvLock .~ 7
& itUse . heldParams . weaponRepeat .~ [3,6]
& itUse . heldAim . aimMuzzles %~ doreplicate
where
doreplicate (x:_) = [x,x & mzFrame .~ 3,x & mzFrame .~ 6]
doreplicate [] = error "tried to replicate non-existing burstRifle muzzle"
miniGunX :: Int -> Item
miniGunX i =
autoRifle
& itUse . heldDelay .~ WarmUpNoDelay{_warmTime = 0, _warmMax = 100, _warmSound = crankSlowS}
& itUse . heldAim . aimWeight .~ 6
& itUse . heldAim . aimRange .~ 1
& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
& itAmmoSlots .~ singleAmmo BeltBulletAmmo
& itUse . heldParams . bulGunSound ?~ (mini1S,2)
& itUse . heldAim . aimTurnSpeed .~ 0.5
& itUse . heldAim . aimMuzzles
.~ replicate i
(Muzzle (V2 30 0) 0 0.05 0 MiniGunFlare MuzzleShootBullet (UseExactly 1) 0)
& itUse . heldParams . recoil .~ 10 * fromIntegral i
& itUse . heldParams . torqueAfter .~ 0.04 + 0.02 * fromIntegral i
& itUse . heldParams . sidePush .~ 10 * fromIntegral i
& itUse . heldParams . randomOffset .~ 10
& itUse . heldParams . rifling .~ UniRandFloat 0.8 0.9
& itType .~ HELD (MINIGUNX i)
& itEffect . ieInv .~ ItemReduceWarmTime
& itEffect . ieOnDrop .~ ItemSetWarmTime 0