269 lines
7.2 KiB
Haskell
269 lines
7.2 KiB
Haskell
module Dodge.Creature (
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module Dodge.Creature,
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module Dodge.Creature.ChaseCrit,
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module Dodge.Creature.Inanimate,
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launcherCrit,
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pistolCrit,
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ltAutoCrit,
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spreadGunCrit,
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autoCrit,
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armourChaseCrit,
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module Dodge.Creature.Action,
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module Dodge.Creature.Boid,
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module Dodge.Creature.ChainUpdates,
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module Dodge.Creature.Impulse,
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module Dodge.Creature.Perception,
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module Dodge.Creature.ReaderUpdate,
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module Dodge.Creature.SentinelAI,
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module Dodge.Creature.State,
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module Dodge.Creature.Strategy,
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module Dodge.Creature.Test,
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module Dodge.Creature.Volition,
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module Dodge.Creature.YourControl,
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) where
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import Control.Lens
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import Dodge.Creature.Action
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import Dodge.Creature.ArmourChase
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import Dodge.Creature.AutoCrit
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import Dodge.Creature.Boid
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import Dodge.Creature.ChainUpdates
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import Dodge.Creature.ChaseCrit
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import Dodge.Creature.Impulse
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import Dodge.Creature.Inanimate
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import Dodge.Creature.LauncherCrit
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import Dodge.Creature.LtAutoCrit
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import Dodge.Creature.Perception
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import Dodge.Creature.PistolCrit
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import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.SentinelAI
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import Dodge.Creature.SpreadGunCrit
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import Dodge.Creature.State
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import Dodge.Creature.Strategy
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import Dodge.Creature.Test
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import Dodge.Creature.Volition
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import Dodge.Creature.YourControl
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import Dodge.Data.Creature
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import Dodge.Default
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import Dodge.Item
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import Geometry.Data
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import qualified IntMapHelp as IM
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import Picture
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spawnerCrit :: Creature
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spawnerCrit =
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defaultCreature
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& crHP .~ 300
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& crInv .~ IM.empty
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& crType . skinUpper .~ lightx4 blue
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miniGunCrit :: Creature
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miniGunCrit =
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defaultCreature
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& crInv .~ IM.fromList [(0, miniGunX 3)]
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& crType . skinUpper .~ lightx4 red
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& crType . humanoidAI .~ MiniGunAI
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longCrit :: Creature
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longCrit =
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defaultCreature
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& crInv .~ IM.fromList [(0, sniperRifle), (1, medkit 100)]
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& crType . humanoidAI .~ LongAI
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& crType . skinUpper .~ lightx4 red
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multGunCrit :: Creature
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multGunCrit =
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defaultCreature
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& crInv .~ IM.fromList [(0, volleyGun 4), (1, medkit 100)]
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& crType . skinUpper .~ lightx4 red
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& crType . humanoidAI .~ MultGunAI
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addArmour :: Creature -> Creature
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addArmour = over crInv insarmour
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where
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insarmour xs = IM.insert (IM.newKey xs) frontArmour xs
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{- | The creature you control.
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ID 0.
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-}
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startCr :: Creature
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startCr =
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defaultCreature
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& crPos .~ V2 20 0
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& crOldPos .~ V2 20 0
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& crDir .~ pi / 2
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& crMvDir .~ pi / 2
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& crID .~ 0
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& crHP .~ 1000
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& crMaxHP .~ 1500
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& crInv .~ startInventory
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& crCorpse .~ MakeDefaultCorpse
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& crFaction .~ PlayerFaction
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& crMvType .~ MvWalking yourDefaultSpeed
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& crType . skinUpper .~ lightx4 black
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& crType . humanoidAI .~ YourAI
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-- | Items you start with.
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startInvList :: [Item]
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startInvList = []
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startInventory :: IM.IntMap Item
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startInventory = IM.fromList $ zip [0 ..] startInvList
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inventoryX :: Char -> [Item]
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inventoryX c = case c of
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'A' ->
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[ clickDetector ITEMDETECTOR
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, makeTypeCraftNum 1 TRANSFORMER
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, makeTypeCraftNum 2 CAN
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, makeTypeCraftNum 2 PIPE
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]
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'B' ->
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[ forceFieldGun
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, wristArmour
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, wristArmour
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, autoRifle
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, smg
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, machinePistol
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, makeTypeCraftNum 4 MICROCHIP
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, makeTypeCraftNum 2 TIN
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, makeTypeCraftNum 2 HARDWARE
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, makeTypeCraftNum 2 CAN
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, makeTypeCraftNum 2 PIPE
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, makeTypeCraftNum 1 CREATURESENSOR
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]
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'C' ->
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[ autoDetector CREATUREDETECTOR
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, autoDetector WALLDETECTOR
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, autoDetector ITEMDETECTOR
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, wristInvisibility
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]
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'D' ->
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[ blinkGun
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, unsafeBlinkGun
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, autoDetector WALLDETECTOR
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]
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'E' ->
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[ makeTypeCraftNum 3 PIPE
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, makeTypeCraftNum 5 HARDWARE
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, makeTypeCraftNum 1 TIN
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, makeTypeCraftNum 1 SPRING
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, makeTypeCraftNum 1 PLANK
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, makeTypeCraftNum 1 PLATE
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, makeTypeCraftNum 1 STEELDRUM
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, makeTypeCraftNum 1 MOTOR
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]
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'F' ->
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[ makeTypeCraftNum 5 PIPE
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, makeTypeCraftNum 5 TUBE
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, makeTypeCraftNum 5 HARDWARE
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, makeTypeCraftNum 5 TIN
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, makeTypeCraftNum 5 CAN
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, makeTypeCraftNum 5 SPRING
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, makeTypeCraftNum 5 PUMP
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, makeTypeCraftNum 5 MAGNET
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, makeTypeCraftNum 5 PLANK
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, makeTypeCraftNum 5 PLATE
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, makeTypeCraftNum 5 STEELDRUM
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, makeTypeCraftNum 5 MOTOR
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, makeTypeCraftNum 5 TRANSFORMER
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, makeTypeCraftNum 5 PRISM
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, makeTypeCraftNum 5 LIGHTER
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, makeTypeCraftNum 5 (ENERGYBALLCRAFT IncBall)
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]
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'G' ->
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[ autoPistol
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, pistol
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, makeTypeCraftNum 2 HARDWARE
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, makeTypeCraftNum 2 MAGNET
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, makeTypeCraftNum 5 (ENERGYBALLCRAFT IncBall)
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, makeTypeCraftNum 5 (ENERGYBALLCRAFT TeslaBall)
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, makeTypeCraftNum 5 (ENERGYBALLCRAFT ConcBall)
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, makeTypeCraftNum 5 (BULBODYCRAFT BounceBullet)
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, makeTypeCraftNum 5 (BULBODYCRAFT PenetrateBullet)
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]
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'H' -> [shatterGun]
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'I' ->
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[ makeTypeCraft TELEPORTMODULE
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, makeTypeCraftNum 2 TIMEMODULE
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, makeTypeCraftNum 2 MICROCHIP
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, makeTypeCraft HARDDRIVE
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, makeTypeCraft RAM
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]
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'J' ->
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[ lasGun
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, lasGun
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, dualBeam
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, makeTypeCraftNum 10 TRANSFORMER
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]
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'K' ->
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[ autoRifle
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, targetingHat TargetRBPress
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, makeTypeCraftNum 7 MICROCHIP
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, makeTypeCraftNum 4 HARDWARE
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, makeTypeCraftNum 2 MAGNET
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, makeTypeCraftNum 1 MOTOR
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, makeTypeCraftNum 2 ANTIMATTER
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, makeTypeCraftNum 1 LIGHTSENSOR
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, makeTypeCraftNum 1 SOUNDSENSOR
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, makeTypeCraftNum 1 HEATSENSOR
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, makeTypeCraftNum 1 (BULBODYCRAFT BounceBullet)
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, makeTypeCraftNum 1 (BULBODYCRAFT PenetrateBullet)
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, makeTypeCraftNum 1 (ENERGYBALLCRAFT IncBall)
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, makeTypeCraftNum 1 (ENERGYBALLCRAFT TeslaBall)
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, makeTypeCraftNum 1 (ENERGYBALLCRAFT ConcBall)
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]
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'L' -> [scrollWatch]
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'M' -> stackedInventory
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'T' -> testInventory
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_ -> []
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testInventory :: [Item]
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testInventory =
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[ makeTypeCraftNum 9 PIPE
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, autoAmr
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, brainHat
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, headLamp
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, autoDetector WALLDETECTOR
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, magShield
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, frontArmour
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, wristArmour
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, flatShield
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, sniperRifle
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, makeTypeCraftNum 1 MOTOR
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, makeTypeCraft (ENERGYBALLCRAFT IncBall)
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, makeTypeCraft (ENERGYBALLCRAFT TeslaBall)
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, makeTypeCraft (ENERGYBALLCRAFT ConcBall)
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, teleportModule
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, makeTypeCraftNum 10 HARDWARE
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, makeTypeCraftNum 3 SPRING
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, makeTypeCraftNum 10 CAN
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, makeTypeCraftNum 3 PLANK
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]
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stackedInventory :: [Item]
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stackedInventory =
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[ burstRifle
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, pipe
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, scrollWatch
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, rewindWatch
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, stopWatch
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, tractorGun
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, autoPistol
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, pistol
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, teslaGun
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, blinkGun
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, miniGunX 3
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, boosterGun
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, remoteLauncher
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, flatShield
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, spawnGun (lamp 5)
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, lasGun
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, lasWide 20
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, flameThrower
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, poisonSprayer
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, launcher
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, bulletBeltPack
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, bulletBeltBracer
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]
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