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loop/shader
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justin c63b293ea5 Implement multiple radial distortion rendering
2021-07-10 14:04:01 +02:00
..
fullscreen
Add trail to bloom
2021-07-05 21:31:35 +02:00
lighting
Lap warming commit---gpu needs optimisation
2021-07-04 22:51:40 +02:00
Old
Reorganise shaders
2021-03-21 12:50:27 +01:00
texture
Implement multiple radial distortion rendering
2021-07-10 14:04:01 +02:00
twoD
Allow tweaking z buffer when rendering polygon, improve explosion render
2021-07-03 23:56:01 +02:00
wall
Lap warming commit---gpu needs optimisation
2021-07-04 22:51:40 +02:00
background.frag
Commit before fully removing uniforms other than the matrix
2021-06-10 15:45:52 +02:00
background.geom
Add barrel distortion shader
2021-07-09 14:36:49 +02:00
background.vert
Replace explicit matrix uniforms with single ubo
2021-06-24 17:58:15 +02:00
blur.frag
Add blurring of lightmap (and refactoring)
2021-05-01 02:28:04 +02:00
horizontalBlur.frag
Add blurring of lightmap (and refactoring)
2021-05-01 02:28:04 +02:00
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