Files
loop/shader/shape/basic.frag
T

14 lines
238 B
GLSL

#version 450 core
in vec4 vCol;
in vec4 vPos;
in vec4 vNorm;
layout (location=0) out vec4 fCol;
layout (location=1) out vec3 fPos;
layout (location=2) out vec3 fNorm;
void main()
{
fCol = vCol;
fPos = vPos.xyz;
fNorm = vNorm.xyz;
}