Files
loop/shader/twoD/character.frag
T
2023-03-07 22:53:32 +00:00

16 lines
319 B
GLSL

#version 450 core
out vec4 FragColor;
in vec4 gColor;
in vec2 gTexCoord;
uniform sampler2D aTexture;
void main()
{
FragColor = texture(aTexture, vec2 (gTexCoord.x * 0.0078125, gTexCoord.y)) * gColor;
// FragColor = texture(aTexture, vTexCoord);
// FragColor = gColor;
// FragColor = vec4 (1,1,1,1);
}