Files
loop/src/Dodge/Inventory/Add.hs
T
2023-02-16 16:12:03 +00:00

48 lines
1.7 KiB
Haskell

module Dodge.Inventory.Add where
import Control.Lens
import Data.Maybe
import Dodge.Base.You
import Dodge.Combine.Module
import Dodge.Data.World
import Dodge.FloorItem
import Dodge.Inventory.CheckSlots
import qualified IntMapHelp as IM
putItemInInvID :: Int -> Int -> World -> (Maybe Int, World)
putItemInInvID cid flid w = fromMaybe (Nothing, w) $ do
--(i, w') <- tryPutItemInInv cid (_floorItems (_cWorld w) IM.! flid) w
(i, w') <- tryPutItemInInv cid (w ^?! cWorld . lWorld . floorItems . ix flid) w
return (Just i, w')
putItemInInvSlot :: Int -> Item -> IM.IntMap Item -> IM.IntMap Item
putItemInInvSlot = IM.insertWith (const $ itUse . useAmount +~ 1)
-- | Pick up a specific item.
tryPutItemInInv :: Int -> FloorItem -> World -> Maybe (Int, World)
tryPutItemInInv cid flit w = case maybeInvSlot of
Nothing -> Nothing
Just i ->
Just
( i
, w
& updateItLocation i
& cWorld . lWorld . floorItems %~ IM.delete (_flItID flit)
& cWorld . lWorld . creatures . ix cid . crInv %~ putItemInInvSlot i it
)
where
it = _flIt flit
maybeInvSlot = checkInvSlotsYou it w
updateItLocation invid w' = w' & cWorld . lWorld . itemLocations . ix (_itID it) .~ InInv cid invid
createAndSelectItem :: Item -> World -> World
createAndSelectItem itm w = case createPutItem itm w of
(Just i, w') -> w'
& cWorld . lWorld . creatures . ix 0 . crManipulation .~ Manipulator (SelItem i NoInvSelAction)
(Nothing, w') -> w'
createPutItem :: Item -> World -> (Maybe Int, World)
createPutItem it w =
uncurry (putItemInInvID 0) $
copyItemToFloorID (_crPos $ you w) (applyModules it) w