Files
loop/shader/twoD/bezierQuad.vert
T

18 lines
334 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in vec4 boxes;
out vec4 vColor;
out vec2 boxOut;
out vec2 boxIn;
uniform mat4 worldMat;
void main()
{
gl_Position = worldMat * vec4(position.xyz,1);
vColor = color;
boxOut = boxes.xy ;
boxIn = boxes.zw ;
}