Files
loop/src/Dodge/Room/RoadBlock.hs
T
2021-11-13 12:31:11 +00:00

93 lines
3.2 KiB
Haskell

{- Connecting rooms designed with a pass-through technique in mind. -}
module Dodge.Room.RoadBlock
where
import Geometry
--import Dodge.Data
import Dodge.Default.Room
import Dodge.Room.Data
import Dodge.Room.Link
import Dodge.Placements
import Dodge.Room.Corridor
import Dodge.Room.Furniture
import Dodge.LevelGen.Data
--import Dodge.Default.Wall
--import Dodge.RandomHelp
import Dodge.Creature
import Dodge.Layout.Tree.Polymorphic
import Data.Tree
import Control.Monad.State
import Control.Lens
import System.Random
armouredCorridor :: RandomGen g => State g Room
armouredCorridor = fmap (replacePutID 0 [PutCrit $ addArmour autoCrit]) litCorridor90
{-
A corridor of random length with a 90 degree link at the end.
-}
litCorridor90 :: RandomGen g => State g Room
litCorridor90 = do
h <- state $ randomR (500,800)
let poly = rectNSWE h 0 0 40
poly2 = rectNSWE (h-60) (h-100) (-60) 5
pure $ defaultRoom
{ _rmPolys = [poly,poly2]
, _rmLinks = [ (V2 40 (h - 80), -pi/2)
, (V2 20 0 , pi )
]
, _rmPath = concatMap doublePair
[( V2 20 0 , V2 20 (h-40) )
,( V2 0 (h-40) , V2 20 (h-40) )
,( V2 40 (h-40) , V2 20 (h-40) )
]
, _rmPmnts =
[ sPS (V2 20 (h-5)) 0 putLamp
, spanLightI (V2 0 (0.4*h)) (V2 40 (0.4*h))
, windowLine (V2 0 (h-20)) (V2 40 (h-20))
, sPS (V2 (-50) (h-85)) 0 putLamp
, windowLine (V2 (-40) (h-60)) (V2 (-40) (h-100))
, sPS (V2 20 (h-40)) 0 $ PutID 0
, sPS (V2 (-20) (h-80)) 0 $ PutID 2
]
, _rmBound = [poly]
}
-- | A random length corridor with a destructible block blocking it.
longBlockedCorridor :: RandomGen g => State g (Tree (Either Room Room))
longBlockedCorridor = do
r <- state $ randomR (0,pi)
n <- state $ randomR (0,3)
let plmnts = [sPS (V2 20 40) r $ PutBlock [5,5,5] (V4 (150/256) (75/256) 0 (250/256))
$ reverse $ rectNSWE 10 (-10) (-10) 10
,sPS (V2 20 15) 0 putLamp
]
sequence $ treeFromPost (replicate n $ Left <$> randomiseOutLinks corridor)
$ return $ Right $ set rmPmnts plmnts corridor
-- | A single corridor with a destructible block blocking it.
blockedCorridor :: RandomGen g => State g (Tree (Either Room Room))
blockedCorridor = do
r <- state $ randomR (0,pi)
let plmnts =
[sPS (V2 20 40) r $ PutBlock [5,5,5] (V4 (150/256) ( 75/256) 0 ( 250/256))
$ reverse $ rectNSWE 10 (-10) (-10) 10
,spanLightI (V2 0 15) (V2 40 15)
]
sequence $ treeFromPost [] $ return $ Right $ set rmPmnts plmnts corridor
lasTunnel :: Room
lasTunnel = defaultRoom
{ _rmPolys = polys
, _rmBound = polys
, _rmLinks = [(V2 20 190,1.5* pi),(V2 0 20,0.5* pi)]
, _rmPmnts = [putLasTurret & plSpot .~ PS (V2 10 240) (1.5*pi)
, lowWall (rectNSEW 65 40 0 25)
, mntLS vShape (V2 50 10) (V3 40 20 50)
]
}
where
polys = [rectNSWE 250 0 0 20
, rectNSWE 80 0 0 60
]