168 lines
4.5 KiB
Haskell
168 lines
4.5 KiB
Haskell
module Dodge.Default.World where
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import Data.Graph.Inductive.Graph hiding ((&))
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import qualified Data.Map as M
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import qualified Data.Set as S
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import Dodge.Data.World
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import Geometry.Data
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import Geometry.Polygon
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import qualified IntMapHelp as IM
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import System.Random
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defaultInput :: Input
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defaultInput = Input
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{ _clickMousePos = V2 0 0
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, _textInput = RejectTextInput
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, _pressedKeys = mempty
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, _mouseButtons = mempty
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, _mousePos = V2 0 0
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, _scrollAmount = 0
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, _previousScrollAmount = 0
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, _hammers = defaultWorldHammers
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, _lrLine = (0, 0)
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, _lLine = (0, 0)
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, _rLine = (0, 0)
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, _lSelect = 0
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, _rSelect = 0
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, _backspaceTimer = 0
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}
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defaultWorld :: World
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defaultWorld =
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World
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{ _cWorld = defaultCWorld
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, _input = defaultInput
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, _toPlaySounds = M.empty
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, _playingSounds = M.empty
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, _randGen = mkStdGen 2
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, _testFloat = 0
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, _rbOptions = NoRightButtonOptions
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}
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defaultCWGen :: CWGen
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defaultCWGen =
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CWGen
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{ _cwgParams = GenParams M.empty
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, _cwgSeed = 0
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, _cwgWorldBounds = defaultBounds
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, _cwgGameRooms = []
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, _cwgRoomClipping = []
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}
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defaultCWCam :: CamPos
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defaultCWCam =
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CamPos
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{ _camCenter = V2 0 0
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, _camRot = 0
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, _camZoom = 1
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, _camDefaultZoom = 1
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, _camViewFrom = V2 0 0
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, _camViewDistance = 1000
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, _camItemZoom = 1
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, _camBoundBox = square 100
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, _camBoundDist = (100, -100, 100, -100)
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}
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defaultCWorld :: CWorld
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defaultCWorld =
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CWorld
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{ _camPos = defaultCWCam
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, _lWorld = defaultLWorld
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, _cwGen = defaultCWGen
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, _cClock = 0
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, _pastWorlds = []
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, _timeFlow = NormalTimeFlow
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}
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defaultLWorld :: LWorld
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defaultLWorld =
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LWorld
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{ _magnets = IM.empty
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, _modifications = IM.empty
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, _creatures = IM.empty
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, _crZoning = mempty --Zoning IM.empty crZoneSize zoneOfCreature
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, _creatureGroups = IM.empty
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, _clouds = mempty
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, _clZoning = mempty
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, _gusts = IM.empty
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, _gsZoning = mempty --Zoning IM.empty clZoneSize (zonePos _guPos)
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, _itemLocations = IM.empty
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, _props = IM.empty
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, _projectiles = IM.empty
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, _instantBullets = []
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, _bullets = []
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, _flames = []
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, _radarSweeps = []
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, _sparks = []
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, _posEvents = []
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, _energyBalls = []
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, _radarBlips = []
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, _flares = []
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, _newBeams = WorldBeams [] [] [] []
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, _beams = WorldBeams [] [] [] []
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, _teslaArcs = []
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, _shockwaves = []
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, _lasers = []
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, _lasersToDraw = []
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, _tractorBeams = mempty
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, _linearShockwaves = mempty
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, _walls = IM.empty
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, _wallDamages = IM.empty
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, _blocks = IM.empty
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, _machines = IM.empty
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, _terminals = IM.empty
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, _doors = IM.empty
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, _coordinates = IM.empty
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, _triggers = IM.empty
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, _wlZoning = IM.empty --Zoning IM.empty wlZoneSize zoneOfWall
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, _floorItems = IM.empty
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, _floorTiles = []
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, _worldEvents = []
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, _delayedEvents = []
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, _pressPlates = IM.empty
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, _buttons = IM.empty
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, _corpses = IM.empty
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, _decorations = IM.empty
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, _pathGraph = Data.Graph.Inductive.Graph.empty
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, _pnZoning = mempty
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, _peZoning = mempty
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, _hud = defaultHUD
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, _lightSources = IM.empty
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, _tempLightSources = []
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, _closeObjects = []
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, _seenLocations =
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IM.fromList
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[ (0, (WdYouPos, "CURRENT POSITION"))
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, (1, (WdP2Const (V2 0 0), "START POSITION"))
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]
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, _selLocation = 0
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, _foregroundShapes = mempty
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, _distortions = []
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, _lClock = 0
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}
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defaultHUD :: HUD
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defaultHUD =
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HUD
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{ _hudElement = DisplayInventory NoSubInventory
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, _carteCenter = V2 0 0
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, _carteZoom = 0.5
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, _carteRot = 0
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}
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defaultWorldHammers :: M.Map WorldHammer HammerPosition
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defaultWorldHammers = M.fromSet (const HammerUp) $ S.fromList [minBound .. maxBound]
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--youLight :: TempLightSource
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--youLight = TLS
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-- { _tlsParam = LSParam
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-- {_lsPos = V3 0 0 0
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-- ,_lsRad = 300
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-- ,_lsCol = 0.1
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-- }
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-- ,_tlsUpdate = \w _ -> Just (youLight & tlsParam . lsPos .~ f (_crPos $ you w))
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-- ,_tlsTime = 0
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-- }
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-- where
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-- f (V2 x y) = V3 x y 100
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