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loop/src/Dodge/Creature/Action/Flee.hs
T

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Haskell

module Dodge.Creature.Action.Flee
where
import Dodge.Data
import Geometry
import Data.List
import Data.Maybe
retreatPointForFrom
:: Float -> World -> Creature -> Point2 -> Maybe Point2
retreatPointForFrom d w cr p
= listToMaybe
. sortOn (dist cpos)
$ divideCircle 10 p d
where
cpos = _crPos cr
-- = head $ sortBy (compare `on` (\p -> dist p ypos < 300)) $ retreatP'' : retreatPs
-- where
-- retreatPs = sortBy (compare `on` dist cpos) $ map f $ nRaysRad 8 400
-- where f p = fromMaybe (ypos +.+ p) $ fmap fst
-- $ reflectPointWalls ypos (ypos +.+ p) (wallsAlongLine ypos (ypos +.+ p) w)
-- retreatP' = cpos +.+ 300 *.* (cpos -.- ypos)
-- retreatP'' = fromMaybe retreatP' $ fmap fst
-- $ reflectPointWalls ypos retreatP'
-- $ wallsAlongLine ypos retreatP' w