Files
loop/src/Dodge/Update/UsingInput.hs
T

105 lines
4.1 KiB
Haskell

{- Functions that affect the world according to what pressed buttons are stored in a Set. -}
module Dodge.Update.UsingInput
( updateUsingInput
) where
import Dodge.Data
import Dodge.Base.You
import Dodge.Creature.Impulse.UseItem
import Dodge.Terminal
import Dodge.InputFocus
import Dodge.Combine
import Dodge.Inventory
import Dodge.Inventory.Add
import Geometry
import ListHelp
import SDL
--import qualified Data.Set as S
import qualified Data.Map.Strict as M
import Control.Lens
updateUsingInput :: World -> World
updateUsingInput w = case _hudElement $ _hud w of
DisplayInventory subinv
-> updatePressedButtons subinv (_mouseButtons w) w
DisplayCarte
-> updatePressedButtonsCarte (_mouseButtons w) w
updatePressedButtons :: SubInventory -> M.Map MouseButton Bool -> World -> World
updatePressedButtons subinv pkeys w = case subinv of
NoSubInventory
| ButtonLeft `M.member` pkeys && w ^?! hammers . ix SubInvHam /= HammerUp
-> w & hammers . ix SubInvHam .~ HammerDown
| otherwise -> updatePressedButtons' pkeys w
CombineInventory mi
| pkeys ^? ix ButtonLeft == Just False
-> maybeexitcombine (maybe id doCombine mi w) & hammers . ix SubInvHam .~ HammerDown
DisplayTerminal tmid
| pkeys ^? ix ButtonLeft == Just False && inTermFocus w
-> doTerminalEffectLB (w ^?! terminals . ix tmid) w
& hammers . ix SubInvHam .~ HammerDown
| pkeys ^? ix ButtonLeft == Just False
-> w & terminals . ix tmid . tmInput . tiFocus %~ const True
& hammers . ix SubInvHam .~ HammerDown
_ | ButtonLeft `M.member` pkeys
-> w & hammers . ix SubInvHam .~ HammerDown
_ -> w
where
maybeexitcombine
| ButtonRight `M.member` _mouseButtons w = id
| otherwise = hud . hudElement .~ DisplayInventory NoSubInventory
updatePressedButtons' :: M.Map MouseButton Bool -> World -> World
updatePressedButtons' pkeys w
| isDown ButtonLeft && isDown ButtonRight && inTopInv
= useItem (you w) w & hammers . ix DoubleMouseHam .~ HammerDown
| isDown ButtonLeft && (inTopInv || _timeFlow w == RewindingLastFrame)
&& w ^?! hammers . ix DoubleMouseHam == HammerUp
= useLeftItem (_yourID w) w
| isDown ButtonLeft && (inTopInv || _timeFlow w == RewindingLastFrame)
= w & hammers . ix DoubleMouseHam .~ HammerDown
| isDown ButtonRight && inTopInv = w
| isDown ButtonMiddle
= w & cameraRot -~ rotation
& clickMousePos .~ _mousePos w
| isDown ButtonLeft = w & hammers . ix DoubleMouseHam .~ HammerDown
| otherwise = w
where
inTopInv = case _hudElement (_hud w) of
DisplayInventory NoSubInventory -> True
_ -> False
isDown but = but `M.member` pkeys
rotation = angleBetween (_mousePos w) (_clickMousePos w)
-- note "sort" on the inventory indices; otherwise
-- lower items may be shifted up and items below these removed instead
doCombine :: Int -> World -> World
doCombine i w = case combineItemListYou w ^? ix i of
Nothing -> w
Just (is,it) -> -- set (hud . hudElement) (DisplayInventory NoSubInventory)
selectinv --enterCombineInv
. createPutItem it
$ foldr (rmInvItem yid) w (sort is)
where
yid = _yourID w
selectinv (Just i', w') = w' & creatures . ix yid . crInvSel .~ InvSel i' NoInvSelAction
selectinv (Nothing, w') = w'
updatePressedButtonsCarte :: M.Map MouseButton Bool -> World -> World
updatePressedButtonsCarte pkeys w
| isDown ButtonRight = w
& clickMousePos .~ _mousePos w
& hud . carteCenter %~ (-.- trans)
| isDown ButtonLeft = w
& clickMousePos .~ _mousePos w
& hud . carteRot -~ rot
& hud . carteZoom *~ czoom
| otherwise = w
where
isDown but = but `M.member` pkeys
rot = angleBetween (_mousePos w) (_clickMousePos w)
czoom = magV (_mousePos w) / magV (_clickMousePos w)
trans = rotateV (_carteRot (_hud w)) $ 1 / _carteZoom (_hud w) *.* (_mousePos w -.- _clickMousePos w)