Files
loop/shader/twoD/arc.vert
T
2021-06-24 13:34:11 +02:00

16 lines
310 B
GLSL

#version 430 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in vec3 boxXboxYwidth;
out vec4 vColor;
out vec3 vparams;
uniform mat4 worldMat;
void main()
{
gl_Position = worldMat * vec4(position.xyz,1);
vColor = color;
vparams = boxXboxYwidth;
}