199 lines
5.5 KiB
Haskell
199 lines
5.5 KiB
Haskell
module Dodge.Creature
|
|
( module Dodge.Creature
|
|
, module Dodge.Creature.Inanimate
|
|
, launcherCrit
|
|
, pistolCrit
|
|
, ltAutoCrit
|
|
, spreadGunCrit
|
|
, autoCrit
|
|
, chaseCrit
|
|
, armourChaseCrit
|
|
, smallChaseCrit
|
|
)
|
|
where
|
|
--import Dodge.Creature.Stance.Data
|
|
import Dodge.Creature.State.Data
|
|
--import Dodge.Creature.ReaderUpdate
|
|
--import Dodge.Creature.AlertLevel
|
|
--import Dodge.Creature.SetTarget
|
|
import Dodge.Creature.Volition
|
|
import Dodge.Creature.Test
|
|
import Dodge.Creature.SentinelAI
|
|
import Dodge.Creature.LauncherCrit
|
|
import Dodge.Creature.PistolCrit
|
|
import Dodge.Creature.LtAutoCrit
|
|
import Dodge.Creature.SpreadGunCrit
|
|
import Dodge.Creature.AutoCrit
|
|
import Dodge.Creature.ChaseCrit
|
|
import Dodge.Creature.ArmourChase
|
|
import Dodge.Creature.Silhouette
|
|
import Dodge.Data
|
|
import Dodge.Default
|
|
import Dodge.Item.Weapon
|
|
import Dodge.Item.Weapon.Launcher
|
|
import Dodge.Item.Weapon.AutoGun
|
|
import Dodge.Item.Weapon.Bezier
|
|
import Dodge.Item.Equipment
|
|
import Dodge.Item.Consumable
|
|
import Dodge.WorldEvent.Cloud
|
|
import Dodge.Creature.YourControl
|
|
import Dodge.Creature.Inanimate
|
|
import Dodge.Creature.State
|
|
import Dodge.Creature.Picture
|
|
import Dodge.Creature.Rationality
|
|
--import Dodge.Creature.ChooseTarget
|
|
--import Dodge.Item
|
|
import Dodge.Picture.Layer
|
|
import Picture
|
|
import Geometry.Data
|
|
import qualified IntMapHelp as IM
|
|
|
|
--import Data.List
|
|
--import Data.Char
|
|
--import Data.Maybe
|
|
--import Data.Function
|
|
import Control.Lens
|
|
--import Control.Monad.Reader
|
|
--import System.Random
|
|
--import qualified Data.Set as S
|
|
--import qualified Data.Map as M
|
|
|
|
spawnerCrit :: Creature
|
|
spawnerCrit = defaultCreature
|
|
{ --_crUpdate = stateUpdate $ spawnerAI chaseCrit
|
|
_crHP = 300
|
|
, _crPict = basicCrPict blue
|
|
, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
|
|
}
|
|
miniGunCrit :: Creature
|
|
miniGunCrit = defaultCreature
|
|
{ _crPict = basicCrPict red
|
|
, _crUpdate = stateUpdate $ impulsiveAIR $
|
|
sentinelFireType (const shootTillEmpty)
|
|
, _crActionPlan = ActionPlan
|
|
{ _crImpulse = []
|
|
, _crAction = []
|
|
, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
|
|
, _crGoal = []
|
|
}
|
|
, _crInv = IM.fromList [(0,miniGun)]
|
|
, _crInvSel = 0
|
|
, _crRad = 10
|
|
, _crState = defaultState
|
|
, _crHP = 500
|
|
}
|
|
longCrit :: Creature
|
|
longCrit = defaultCreature
|
|
{ _crPict = basicCrPict red
|
|
-- , _crUpdate = stateUpdate sniperAI
|
|
, _crUpdate = stateUpdate $ impulsiveAIR $ sentinelFireType $ const shootTillEmpty
|
|
, _crActionPlan = ActionPlan
|
|
{ _crImpulse = []
|
|
, _crAction = []
|
|
, _crStrategy = StrategyActions WatchAndWait [StartSentinelPost]
|
|
, _crGoal = []
|
|
}
|
|
, _crInv = IM.fromList [(0,longGun),(1,medkit 100)]
|
|
, _crInvSel = 0
|
|
, _crRad = 10
|
|
, _crHP = 300
|
|
}
|
|
multGunCrit :: Creature
|
|
multGunCrit = defaultCreature
|
|
{ _crPict = basicCrPict red
|
|
-- , _crUpdate = stateUpdate (twitchMissAI 300 350)
|
|
, _crInv = IM.fromList [(0,multGun),(1,medkit 100)]
|
|
, _crInvSel = 0
|
|
, _crRad = 10
|
|
, _crHP = 300
|
|
, _crUpdate = stateUpdate $ impulsiveAIR $ sentinelExtraWatchUpdate
|
|
[ ( not . crHasAmmo
|
|
, \_ _ -> StrategyActions Reload reloadActions
|
|
)
|
|
, (not . crSafeDistFromTarg 150
|
|
, \_ cr -> StrategyActions Flee
|
|
[(not . crSafeDistFromTarg 150) `DoActionWhile` UseTarget (fleeFrom cr)
|
|
`DoActionThen` DoImpulses [ChangeStrategy WatchAndWait] ]
|
|
)
|
|
, (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
|
|
[ drawwp `DoActionThen` shootFirstMiss' `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait] ]
|
|
)
|
|
]
|
|
, _crActionPlan = ActionPlan
|
|
{ _crImpulse = []
|
|
, _crAction = []
|
|
, _crStrategy = WatchAndWait
|
|
, _crGoal = []
|
|
}
|
|
}
|
|
where
|
|
drawwp = DoActionIfElse NoAction crIsAiming (DoActionThen drawWeapon (WaitThen 50 NoAction))
|
|
reloadActions =
|
|
[ holsterWeapon
|
|
, WaitThen 1 $ DoActionWhileInterrupt NoAction crIsReloading (DoImpulses [ChangeStrategy WatchAndWait])
|
|
]
|
|
|
|
addArmour :: Creature -> Creature
|
|
addArmour = over crInv insarmour
|
|
where
|
|
insarmour xs = IM.insert (IM.newKey xs) frontArmour xs
|
|
{- | The creature you control.
|
|
ID 0. -}
|
|
startCr :: Creature
|
|
startCr = defaultCreature
|
|
{ _crPos = V2 0 0
|
|
, _crOldPos = V2 0 0
|
|
, _crDir = pi/2
|
|
, _crMvDir = pi/2
|
|
, _crID = 0
|
|
, _crPict = basicCrPict black
|
|
, _crSilhouette = basicCrSilhouette
|
|
, _crUpdate = stateUpdate yourControl
|
|
, _crRad = 10
|
|
, _crMass = 10
|
|
, _crHP = 1000
|
|
, _crMaxHP = 1500
|
|
, _crInv = startInventory
|
|
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ pictures [color (greyN 0.8) $ circleSolid 10, circLine 10]
|
|
, _crFaction = PlayerFaction
|
|
}
|
|
{- | Items you start with. -}
|
|
startInventory :: IM.IntMap Item
|
|
startInventory = IM.fromList (zip [0..20]
|
|
(
|
|
[spreadGun
|
|
,autoGun
|
|
,ltAutoGun
|
|
,hvAutoGun
|
|
,pistol
|
|
,teslaGun
|
|
,blinkGun
|
|
,miniGun
|
|
,bezierGun
|
|
,multGun
|
|
,boosterGun
|
|
,remoteLauncher
|
|
,remoteBomb
|
|
,grenade
|
|
,spawnGun (lamp 5)
|
|
,lasGun
|
|
,flamer
|
|
,poisonSprayer
|
|
,launcher
|
|
--,lasGun
|
|
--,grenade
|
|
--,ltAutoGun,flamer,multGun,spreadGun,remoteLauncher
|
|
--,longGun
|
|
--,hvAutoGun
|
|
--,teslaGun
|
|
--,latchkey 0
|
|
--,miniGun
|
|
--,medkit 50
|
|
--,bezierGun
|
|
]
|
|
++
|
|
repeat NoItem))
|
|
smokeGenGun :: Item
|
|
smokeGenGun = effectGun "smoke" $ const spawnSmokeAtCursor
|
|
|