Files
loop/src/Dodge/Zoning/Wall.hs
T
2026-03-26 19:21:10 +00:00

71 lines
2.1 KiB
Haskell

module Dodge.Zoning.Wall
( wlsNearSeg
, wlsNearPoint
, wlsNearRect
, wlsNearCirc
, wlsFromIXs
, wlZoneSize
, zoneWall
, deZoneWall
) where
import Control.Lens
import qualified Data.IntSet as IS
import Dodge.Data.World
import Dodge.Zoning.Base
import FoldableHelp
import Geometry
import qualified IntMapHelp as IM
import Dodge.Zoning.Common
wlIXsNearPoint :: Point2 -> World -> IS.IntSet
wlIXsNearPoint = nearPoint wlZoneSize _wlZoning
wlIXsNearSeg :: Point2 -> Point2 -> World -> IS.IntSet
{-# INLINE wlIXsNearSeg #-}
wlIXsNearSeg = nearSeg wlZoneSize _wlZoning
wlIXsNearRect :: Point2 -> Point2 -> World -> IS.IntSet
wlIXsNearRect = nearRect wlZoneSize _wlZoning
wlIXsNearCirc :: Point2 -> Float -> World -> IS.IntSet
wlIXsNearCirc p r = wlIXsNearRect (p +.+ V2 r r) (p -.- V2 r r)
wlsFromIXs :: World -> IS.IntSet -> IM.IntMap Wall
{-# INLINE wlsFromIXs #-}
wlsFromIXs w = IM.restrictKeys (w ^. cWorld . lWorld . walls)
wlsNearPoint :: Point2 -> World -> IM.IntMap Wall
wlsNearPoint p w = wlsFromIXs w $ wlIXsNearPoint p w
wlsNearSeg :: Point2 -> Point2 -> World -> IM.IntMap Wall
{-# INLINE wlsNearSeg #-}
wlsNearSeg sp ep w = wlsFromIXs w $ wlIXsNearSeg sp ep w
wlsNearRect :: Point2 -> Point2 -> World -> IM.IntMap Wall
wlsNearRect sp ep w = wlsFromIXs w $ wlIXsNearRect sp ep w
wlsNearCirc :: Point2 -> Float -> World -> IM.IntMap Wall
wlsNearCirc p r w = wlsFromIXs w $ wlIXsNearCirc p r w
wlZoneSize :: Float
wlZoneSize = 50
zoneOfWl :: Wall -> [Int2]
zoneOfWl = uncurry (zoneOfSeg wlZoneSize) . _wlLine
--minCrIXOn :: Ord a => (Creature -> a) -> IS.IntSet -> World -> Maybe Creature
--minCrIXOn f is w = fmap fst $ IS.foldl' g Nothing is
-- where
-- g mcrx cid = minOn snd <$> getpair cid <*> mcrx
-- getpair cid = fmap h $ w ^? creatures . ix cid
-- h cr = (cr, f cr)
zoneWall :: Wall -> IM.IntMap (IM.IntMap IS.IntSet) -> IM.IntMap (IM.IntMap IS.IntSet)
zoneWall wl im = foldl' f im (zoneOfWl wl)
where
f im' i2 = zoneMonoid i2 (IS.singleton $ _wlID wl) im'
deZoneWall :: Wall -> IM.IntMap (IM.IntMap IS.IntSet) -> IM.IntMap (IM.IntMap IS.IntSet)
deZoneWall wl im = foldl' (deZoneIX (_wlID wl)) im (zoneOfWl wl)