Files
loop/shader/wall/texture.frag
T

15 lines
291 B
GLSL

#version 450 core
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=2) out vec4 fNorm;
in vec2 tPos;
in vec4 gPos;
in vec4 gColor;
uniform sampler2D tex;
void main()
{
fCol = gColor * texture(tex,tPos);
fPos = gPos;
fNorm = gPos + vec4(1,0,0,0);
}