Files
loop/src/Dodge/Config/Update.hs
T
2021-10-31 19:46:32 +00:00

51 lines
1.3 KiB
Haskell

{-|
IO actions that apply config side effects and save configuration settings to disk.
-}
module Dodge.Config.Update
( saveConfig
, setVolThen
, applyWorldConfig
) where
--import Dodge.Data.SoundOrigin
import Dodge.Config.Data
import Sound
import Data.Preload
import Preload.Update
import Data.Aeson (encodeFile)
--import Control.Monad (when)
{- |
Write the current world configuration to disk as a json file.
-}
saveConfig :: Configuration -> (a -> IO a) -> a -> IO a
saveConfig cfig f x = do
putStrLn "Saving config to data/dodge.config.json"
encodeFile "data/dodge.config.json" cfig
f x
{- |
Apply the volume settings from the world configuration to the running game.
-}
setVol :: Configuration -> IO ()
setVol cfig = do
setSoundVolume ( _volume_master cfig * _volume_sound cfig)
setMusicVolume ( _volume_master cfig * _volume_music cfig)
setVolThen :: Configuration -> (a -> IO a) -> a -> IO a
setVolThen cfig f a = do
setVol cfig
f a
{- |
Apply /all/ of the values in the world configuration to the running game.
-}
applyWorldConfig
:: Configuration
-> PreloadData
-> IO PreloadData
applyWorldConfig cfig pdata = do
setVol cfig
pdataResizeUpdate (x `div` divRes) (y `div` divRes) x y pdata
where
x = round $ _windowX cfig
y = round $ _windowY cfig
divRes = _resolution_factor cfig