14 lines
253 B
GLSL
14 lines
253 B
GLSL
#version 450 core
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in vec4 vCol;
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in vec4 vPos;
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in vec4 vNorm;
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layout (location=0) out vec4 fCol;
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layout (location=1) out vec4 fPos;
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layout (location=2) out vec4 fNorm;
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void main()
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{
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fCol = vCol;
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fPos = vPos;
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fNorm = vec4(vNorm.xyz - vPos.xyz,1);
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}
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