Files
loop/src/Dodge/Room/Airlock.hs
T

159 lines
4.5 KiB
Haskell

{-# LANGUAGE TupleSections #-}
{-
Rooms that contain two doors and a switch alternating both. -}
module Dodge.Room.Airlock
where
import Dodge.Room.Data
import Dodge.Room.Placement
import Dodge.Default.Room
import Dodge.Data
import Dodge.LevelGen.Data
import Dodge.LevelGen.Switch
import Dodge.RandomHelp
import Geometry
import Picture
import qualified Data.Map as M
import System.Random
import Control.Monad.State
import Control.Lens
airlockOneWay :: Int -> Room
airlockOneWay n = defaultRoom
{ _rmPolys = [rectNSWE 90 0 0 40]
, _rmLinks = lnks
, _rmPath = []
, _rmPS = [sPS (V2 0 15) 0 $ PutDoubleDoor col (not . cond) (V2 0 0) (V2 0 40) 2
,sPS (V2 0 75) 0 $ PutDoubleDoor col cond (V2 0 0) (V2 0 40) 2
,sPS (V2 35 45) (pi/2) $ PutButton $ makeButton col (over worldState
(M.insert (DoorNumOpen n) True))
]
--, _rmBound = rectNSWE 90 30 (-30) 30
, _rmBound = [rectNSWE 75 15 0 40]
}
where lnks = [(V2 0 85,0)
,(V2 0 5,pi)
]
cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
col = dim $ dim $ bright red
{- |
A passage with a switch that opens forward access while closing backwards access. -}
airlock
:: RandomGen g
=> Int -- ^ Door id
-> State g Room
airlock n = takeOne [airlock0 n,airlock90 n,airlockCrystal n]
{- |
Straight airlock -}
airlock0
:: Int -- ^ Door id
-> Room
airlock0 n = defaultRoom
{ _rmPolys =
[ rectNSWE 100 0 0 40
, rectNSWE 65 35 (-40) 20
]
, _rmLinks = lnks
, _rmPath = [(V2 20 95,V2 20 45)
,(V2 20 45,V2 20 5)
]
, _rmPS =
[sPS (V2 0 20) 0 $ PutDoubleDoor col (not . cond) (V2 1 0) (V2 39 0) 2
,sPS (V2 0 80) 0 $ PutDoubleDoor col cond (V2 1 0) (V2 39 0) 2
,sPS (V2 35 50) (pi/2) $ PutButton $ makeSwitch col
(over worldState (M.insert (DoorNumOpen n) True))
(over worldState (M.insert (DoorNumOpen n) False))
,sPS (V2 (-25) 50) 0 putLamp
]
, _rmBound = [rectNSWE 75 15 0 40]
}
where
lnks = [(V2 20 95,0)
,(V2 20 5,pi)
]
cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
col = dim $ dim $ bright red
airlock90
:: Int -- ^ Door id
-> Room
airlock90 n = defaultRoom
{ _rmPolys =
[ rectNSWE 100 10 10 100
, rectNSWE 20 0 20 60
, rectNSWE 20 60 20 0
, map toV2 [ (10,100)
, (100,150)
, (150,100)
, (100,10)
]
]
, _rmLinks =
[(V2 0 40,pi/2)
,(V2 40 0,pi)
]
, _rmPath =
[(V2 0 40,V2 40 0)
,(V2 40 0,V2 0 40)
]
, _rmPS =
[sPS (V2 5 5) 0 $ PutDoor col (not . cond) pss
,sPS (V2 120 120) (3* pi/4) $ PutButton $ makeSwitch col
(over worldState (M.insert (DoorNumOpen n) True))
(over worldState (M.insert (DoorNumOpen n) False))
,sPS (V2 60 60) 0 putLamp
]
, _rmBound =
[map toV2 [ (10,10)
, (10,100)
, (100,150)
, (150,100)
, (100,10)
]]
}
where
cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
col = dim $ dim $ bright red
pss = (V2 0 0 ,) <$> arcStepwise 3 (negate $ pi/2) (V2 0 0) (V2 0 55)
airlockCrystal
:: Int -- ^ Door id
-> Room
airlockCrystal n = defaultRoom
{ _rmPolys =
[ rectNSWE 140 0 0 40
, orderPolygon $ map toV2
[(39,20)
,(150,60)
,(150,80)
,(39,120)
]
]
, _rmLinks =
[(V2 20 130,0)
,(V2 20 0 ,pi)
]
, _rmPath =
[
]
, _rmPS =
[sPS (V2 0 0) 0 $ PutDoor col (not . cond) pss
,sPS (V2 145 70) (pi/2) $ PutButton $ makeSwitch col
(over worldState (M.insert (DoorNumOpen n) True))
(over worldState (M.insert (DoorNumOpen n) False))
,crystalLine (V2 0 70) (V2 40 70)
,sPS (V2 20 40) 0 putLamp
,sPS (V2 20 100) 0 putLamp
]
, _rmBound =
[ ]
}
where
cond w = or $ M.lookup (DoorNumOpen n) (_worldState w)
col = dim $ dim $ bright red
pss :: [(Point2,Point2)]
pss = reverse $ fmap ( (\x -> (V2 50 x,V2 50 (x+50)) ) . fromIntegral)
[20::Int,22..70]