a25b62d77f
Will also add more characters from code page 437
344 lines
9.0 KiB
Haskell
344 lines
9.0 KiB
Haskell
{-# LANGUAGE BangPatterns #-}
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{-# LANGUAGE TupleSections #-}
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module Picture.Base (
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module Picture.Data,
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module Picture.Arc,
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module Color,
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blank,
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polygon,
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polygonWire,
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polygonCol,
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poly3,
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poly3Col,
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arc,
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arcSolid,
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thickArc,
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--thickArcFull,
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thickCircle,
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thickLine,
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lineThick,
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thickLineCol,
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circleSolid,
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circleSolidCol,
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circle,
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line,
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lineCol,
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text,
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textRight,
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textJustifyLeft,
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textJustifyRight,
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textJustifyCenter,
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textVMirror,
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drawText,
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centerText,
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stackText,
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tranRot,
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translate,
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translate3,
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rotate,
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scale,
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color,
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zeroZ,
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setDepth,
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addDepth,
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setLayer,
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mirroryz,
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mirrorxz,
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overPos,
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picMap,
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fold,
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) where
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import Color
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import Data.Foldable
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import Geometry
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import Picture.Arc
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import Picture.Data
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blank :: Picture
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{-# INLINE blank #-}
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blank = mempty
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polygonWire :: [Point2] -> Picture
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{-# INLINE polygonWire #-}
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polygonWire ps = line (ps ++ [head ps])
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picMap :: (Verx -> Verx) -> Picture -> Picture
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{-# INLINE picMap #-}
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picMap = map
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-- | Expects clockwise input.
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polygon :: [Point2] -> Picture
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{-# INLINE polygon #-}
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polygon = map f . polyToTris
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where
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f (V2 x y) = Verx (V3 x y 0) black [] minBound PolyShad
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polygonCol :: [(Point2, RGBA)] -> Picture
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{-# INLINE polygonCol #-}
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polygonCol = polyToTris . map f
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where
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f (V2 x y, col) = Verx (V3 x y 0) col [] minBound PolyShad
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poly3 :: [Point3] -> Picture
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{-# INLINE poly3 #-}
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poly3 = poly3Col . map (,black)
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poly3Col :: [(Point3, RGBA)] -> Picture
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{-# INLINE poly3Col #-}
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poly3Col = map f . polyToTris
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where
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f (pos, col) = Verx pos col [] minBound PolyShad
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---- given a one and two zeros of a linear function over x and y,
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---- determine the function
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---- so if f(ox,oy) = 1 and f(ax,ay) = f(bx,by) = 0, determines f
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--extrapolate :: Point2 -> Point2 -> Point2 -> Point2 -> Float
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--extrapolate (V2 ox oy) (V2 ax ay) (V2 bx by) (V2 x y) =
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-- ( x * (ay - by)
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-- + y * (bx - ax)
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-- + (ax * by - bx * ay)
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-- )
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-- / ( ox * (ay - by)
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-- + ax * (by - oy)
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-- + bx * (oy - ay)
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-- )
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color :: RGBA -> Picture -> Picture
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{-# INLINE color #-}
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color = picMap . overCol . const
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translateH :: Float -> Float -> Point3 -> Point3
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{-# INLINE translateH #-}
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translateH !a !b (V3 x y z) = V3 (x + a) (y + b) z
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translate :: Float -> Float -> Picture -> Picture
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{-# INLINE translate #-}
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translate x = picMap . overPos . translateH x
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translate3 :: Point3 -> Picture -> Picture
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{-# INLINE translate3 #-}
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translate3 = picMap . overPos . (+.+.+)
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tranRot :: V2 Float -> Float -> Picture -> Picture
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{-# INLINE tranRot #-}
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tranRot (V2 x y) r = picMap $ overPos (translateH x y . rotate3 r)
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setDepth :: Float -> Picture -> Picture
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{-# INLINE setDepth #-}
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--setDepth d = map $ second $ overPos (\(x,y,_) -> (x,y,d))
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setDepth d = picMap $ overPos (\(V3 x y _) -> V3 x y d)
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addDepth :: Float -> Picture -> Picture
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{-# INLINE addDepth #-}
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--addDepth d = map $ second $ overPos (\(x,y,z) -> (x,y,z+d))
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addDepth d = picMap $ overPos (\(V3 x y z) -> V3 x y (z + d))
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-- TODO change the Int here to a dedicated type
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setLayer :: Layer -> Picture -> Picture
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{-# INLINE setLayer #-}
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setLayer i = picMap f
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where
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f v = v{_vxLayer = i}
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scale3 :: Float -> Float -> Point3 -> Point3
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{-# INLINE scale3 #-}
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scale3 a b (V3 x y z) = V3 (x * a) (y * b) z
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scale :: Float -> Float -> Picture -> Picture
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{-# INLINE scale #-}
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scale x = picMap . overPos . scale3 x
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rotate :: Float -> Picture -> Picture
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{-# INLINE rotate #-}
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rotate = picMap . overPos . rotate3
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makeArc :: Float -> Point2 -> [Point2]
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{-# INLINE makeArc #-}
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makeArc rad (V2 a b) = map (`rotateV` V2 0 rad) angles
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where
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angles = [a, a + step .. b]
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step = pi * 0.2
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circleSolid :: Float -> Picture
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{-# INLINE circleSolid #-}
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circleSolid = circleSolidCol white white
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circleSolidCol :: Color -> Color -> Float -> Picture
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{-# INLINE circleSolidCol #-}
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circleSolidCol colC colE r =
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map
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f
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[ (V3 (- r) r 0, colC)
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, (V3 (- r) (- r) 0, colE)
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, (V3 r (- r) 0, black)
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]
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where
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f (pos, col) = Verx pos col [] minBound EllShad
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circle :: Float -> Picture
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{-# INLINE circle #-}
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circle rad = thickArc 0 (2 * pi) rad 1
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centerText :: String -> Picture
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{-# INLINE centerText #-}
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centerText s = translate (25 + 50 * (negate . fromIntegral $ length s - 1)) 0 $ text s
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stackText :: [String] -> Picture
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{-# INLINE stackText #-}
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stackText = mconcat . zipWith (\y s -> translate 0 y $ centerText s) [0, 100 ..]
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-- character size 100 x 200, no gaps between
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text :: String -> Picture
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{-# INLINE text #-}
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text = drawText 0
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-- lines up the rightmost part of the last character with 0
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textJustifyRight :: String -> Picture
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{-# INLINE textJustifyRight #-}
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textJustifyRight str = translate (12.5 + (-100) * fromIntegral (length str)) 0 $ text str
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-- translate the text so its bottom right coordinate is at (0,0)
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textRight :: String -> Picture
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{-# INLINE textRight #-}
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textRight str = translate ((-100) * fromIntegral (length str)) 0 $ text str
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-- lines up the leftmost part of the first character with 0
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textJustifyLeft :: String -> Picture
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{-# INLINE textJustifyLeft #-}
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textJustifyLeft = translate (-12.5) 0 . text
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textJustifyCenter :: String -> Picture
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{-# INLINE textJustifyCenter #-}
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textJustifyCenter str = translate ((-50) * fromIntegral (length str)) 0 $ text str
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textVMirror :: String -> Picture
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{-# INLINE textVMirror #-}
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textVMirror = translate 0 200 . scale 1 (-1) . text
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drawText :: Float -> String -> [Verx]
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{-# INLINE drawText #-}
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drawText gap = map f . stringToList gap
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where
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f (pos, col, V3 a b c) = Verx pos col [a, b, c, 1] minBound TextShad
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line :: [Point2] -> Picture
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{-# INLINE line #-}
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line = thickLine 1
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lineCol :: [(Point2, RGBA)] -> Picture
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{-# INLINE lineCol #-}
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lineCol = thickLineCol 1
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lineThick :: Float -> [Point2] -> Picture
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{-# INLINE lineThick #-}
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lineThick t = fold . f
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where
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f (x : y : ys)
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| x == y = f (x : ys)
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| otherwise = polygon [x +.+ n x y, x -.- n x y, y -.- n x y, y +.+ n x y] : f (y : ys)
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f _ = []
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n a b = (t * 0.5) *.* errorNormalizeV 42 (vNormal (a -.- b))
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thickLine :: Float -> [Point2] -> Picture
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{-# INLINE thickLine #-}
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thickLine t = fold . f
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where
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f (x : y : ys)
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| x == y = f (x : ys)
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| otherwise = polygon [x +.+ n, x -.- n, y -.- n, y +.+ n] : f (y : ys)
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where
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n = (t * 0.5) *.* errorNormalizeV 42 (vNormal (x -.- y))
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f _ = []
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thickLineCol :: Float -> [(Point2, RGBA)] -> Picture
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{-# INLINE thickLineCol #-}
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thickLineCol t = fold . f
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where
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f ((x, c) : (y, c') : ys)
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| x == y = f ((x, c) : ys)
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| otherwise =
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polygonCol
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[ (x +.+ n x y, c)
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, (x -.- n x y, c)
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, (y -.- n x y, c')
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, (y +.+ n x y, c')
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] :
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f ((y, c') : ys)
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f _ = []
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n a b = (t * 0.5) *.* squashNormalizeV (vNormal (a -.- b))
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thickCircle :: Float -> Float -> Picture
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{-# INLINE thickCircle #-}
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thickCircle = thickArc 0 (2 * pi)
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arcSolid ::
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-- | Start angle
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Float ->
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-- | End angle
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Float ->
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-- | Radius
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Float ->
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Picture
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{-# INLINE arcSolid #-}
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arcSolid startA endA rad = polygon $ V2 0 0 : makeArc rad (V2 startA endA)
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arc ::
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-- | Start angle
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Float ->
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-- | End angle
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Float ->
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-- | Radius
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Float ->
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Picture
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arc startA endA rad = thickArc startA endA rad 1
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{-# INLINE arc #-}
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thickArc :: Float -> Float -> Float -> Float -> Picture
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{-# INLINE thickArc #-}
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thickArc startA endA rad wdth = arcFull startA wdth white endA wdth white rad white
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-- Currently the lens version is much slower
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overPos :: (Point3 -> Point3) -> Verx -> Verx
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{-# INLINE overPos #-}
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--overPos = over vxPos
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overPos f vx = vx{_vxPos = f (_vxPos vx)}
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overCol :: (Point4 -> Point4) -> Verx -> Verx
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{-# INLINE overCol #-}
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overCol f vx = vx{_vxCol = f (_vxCol vx)}
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-- no premature optimisation, consider changing to use texture arrays
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stringToList :: Float -> String -> [(Point3, Point4, Point3)]
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{-# INLINE stringToList #-}
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stringToList gap = concatMap (uncurry charToTuple) . zip [0, 100 + gap ..]
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charToTuple :: Float -> Char -> [(Point3, Point4, Point3)]
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{-# INLINE charToTuple #-}
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charToTuple xoff c
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| fromEnum c == 32 = [] -- don't draw space characters
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| otherwise = [f 0 0, f 1 0, f 1 1, f 0 0, f 1 1, f 0 1]
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where
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f x y = (V3 (xoff + x * 100) (y * 200) 0, white, V3 x (1 - y) charnum)
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-- textures in opengl have origins at the lower left, my char array has its
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-- origin at the upper left
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charnum = fromIntegral (fromEnum c) -- - 32
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--charToTuple' :: Float -> Char -> [(Point3, Point4, Point3)]
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--{-# INLINE charToTuple' #-}
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--charToTuple' xoff c = [f 0 0, f 1 0, f 1 1, f 0 0, f 1 1, f 0 1]
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-- where
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-- f x y = (V3 (xoff + x * 100) (y * 200) 0, white, V3 x y offset)
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-- offset = fromIntegral (fromEnum c) - 32
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mirrorxz :: Picture -> Picture
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mirrorxz = picMap (overPos flipy)
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where
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flipy (V3 x y z) = V3 x (negate y) z
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mirroryz :: Picture -> Picture
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mirroryz = picMap (overPos flipx)
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where
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flipx (V3 x y z) = V3 (negate x) y z
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