Files
loop/src/Dodge/WorldEvent/Sound.hs
T

22 lines
613 B
Haskell

module Dodge.WorldEvent.Sound (
originIDsAt,
originsIDsAt,
) where
import Control.Lens
import Dodge.Data.World
import Dodge.SoundLogic
import Geometry.Data
import RandomHelp
import Sound.Data
originsIDsAt :: [SoundOrigin] -> [SoundID] -> Point2 -> World -> World
originsIDsAt sos sids p w = soundMultiFrom sos p sid Nothing $ set randGen g w
where
(sid, g) = _randGen w & runState (takeOne sids)
originIDsAt :: SoundOrigin -> [SoundID] -> Point2 -> World -> World
originIDsAt so sids p w = soundStart so p sid Nothing $ set randGen g w
where
(sid, g) = _randGen w & runState (takeOne sids)