Files
loop/src/Dodge/Default/World.hs
T

107 lines
2.9 KiB
Haskell

module Dodge.Default.World where
import Dodge.Data
import Dodge.Base
--import Dodge.Config.KeyConfig
import Dodge.Bounds
--import Dodge.Menu
--import Picture
import Geometry.Data
--import Picture.Texture
--import Data.Preload
import Control.Lens
import System.Random
import qualified Data.IntMap.Strict as IM
import qualified Data.Map as M
import qualified Data.Set as S
import Data.Graph.Inductive.Graph hiding ((&))
--import qualified Data.Vector.Fusion.Stream.Monadic as VS
defaultWorld :: World
defaultWorld = World
{ _keys = S.empty
, _magnets = IM.empty
, _mouseButtons = S.empty
, _cameraCenter = V2 0 0
, _cameraRot = 0
, _cameraZoom = 1
, _cameraViewFrom = V2 0 0
, _viewDistance = 1000
, _modifications = IM.empty
, _creatures = IM.empty
, _creaturesZone = Zone IM.empty
, _creatureGroups = IM.empty
, _clouds = []
, _cloudsZone = Zone IM.empty
, _gusts = IM.empty
, _gustsZone = Zone IM.empty
, _itemPositions = IM.empty
, _props = IM.empty
, _instantParticles = []
, _particles = []
, _walls = IM.empty
, _blocks = IM.empty
, _machines = IM.empty
, _doors = IM.empty
, _coordinates = IM.empty
, _triggers = IM.empty
, _wallsZone = Zone IM.empty
, _floorItems = IM.empty
, _floorTiles = []
, _randGen = mkStdGen 2
, _mousePos = V2 0 0
, _testString = const []
, _yourID = 0
, _worldEvents = id
, _delayedEvents = []
, _pressPlates = IM.empty
, _buttons = IM.empty
, _toPlaySounds = M.empty
, _playingSounds = M.empty
, _corpses = Zone IM.empty
, _decorations = IM.empty
--, _savedWorlds = M.empty
-- , _menuLayers = []
, _clickMousePos = V2 0 0
, _pathGraph = Data.Graph.Inductive.Graph.empty
, _pathGraphP = []
, _pathPoints = IM.empty
, _carteDisplay = False
, _carteCenter = V2 0 0
, _carteZoom = 0.5
, _carteRot = 0
, _lightSources = IM.empty
, _tempLightSources = [youLight]
, _closeObjects = []
, _seenLocations = IM.fromList
[(0, (_crPos . you, "CURRENT POSITION"))
,(1, (const (V2 0 0) , "START POSITION"))
]
, _selLocation = 0
--, _keyConfig = defaultKeyConfigSDL
-- , _config = defaultConfig
, _sideEffects = return
, _inventoryMode = TopInventory
, _foregroundShape = mempty
, _distortions = []
, _gameRooms = []
, _worldClock = 0
, _worldBounds = defaultBounds
, _maybeWorld = Nothing'
, _rewindWorlds = []
, _timeFlow = NormalTimeFlow
, _youHammerPosition = HammerUp
, _worldTerminal = Nothing'
}
youLight :: TempLightSource
youLight =
TLS { _tlsParam = LSParam
{_lsPos = V3 0 0 0
,_lsRad = 300
,_lsCol = 0.1
}
,_tlsUpdate = \w _ -> Just (youLight & tlsParam . lsPos .~ f (_crPos $ you w))
,_tlsTime = 0
}
where
f (V2 x y) = V3 x y 100