Files
loop/src/Dodge/Room/Tanks.hs
T

52 lines
1.7 KiB
Haskell

module Dodge.Room.Tanks where
import Dodge.Data
import Dodge.LevelGen.Data
import Dodge.RandomHelp
import Dodge.Room.Procedural
import Dodge.Room.Foreground
--import Dodge.Room.RoadBlock
import Dodge.Placement.Instance
import Dodge.PlacementSpot
--import Padding
import Color
--import Shape
import LensHelp
--import Data.Maybe
--import Data.Tree
import Control.Monad.State
import System.Random
import qualified Data.Set as S
randomTank :: RandomGen g => State g Placement
randomTank = takeOne $ map (\f -> f (dim orange) orange)
[ tankSquareEmboss4
, tankSquareEmboss
, tankSquare
, roundTank
, roundTankCross
, tankSquareCross
]
tanksRoom :: RandomGen g => [Creature] -> [Item] -> State g Room
tanksRoom crs its = do
w <- state $ randomR (100,400)
h <- state $ randomR (200,400)
ntanks <- state $ randomR (3,6)
thetank <- randomTank <&> plSpot .~ unusedOffPathAwayFromLink 50
let room = roomRectAutoLinks w h
nwestlnks = length $ filter ((OnEdge West `S.member`) . _rlType) $ _rmLinks room
girderPosOrder <- shuffle [1 .. nwestlnks - 2]
let plmnts =
--ok, this has become complicated
foldr1 setFallback [ twoRoomPoss (isUnusedLinkType (FromSouth i))
(isUnusedLinkType (FromSouth i)) $ \ps1 ps2 ->
sps0 $ PutShape $ girderV 96 20 10 (_psPos ps1) (_psPos ps2)
| i <- girderPosOrder]
: map (\it -> sps0 (PutFlIt it) & plSpot .~ anyUnusedSpot) its
++ map (\cr -> sps0 (PutCrit cr) & plSpot .~ unusedSpotAwayFromLink 50) crs
++ replicate ntanks thetank
-- , sps0 $ PutShape $ colorSH orange $ pipePP 2 (V3 50 50 25) (V3 50 120 25)
return $ room & rmPmnts .++~ plmnts
& rmName .~ "tanksRoom"