Files
loop/src/Dodge/WorldEvent/DamageBlock.hs
T
2021-05-17 22:39:18 +02:00

17 lines
457 B
Haskell

module Dodge.WorldEvent.DamageBlock
( damageBlocksBy
)
where
import Dodge.Data
import Data.Maybe
import Control.Lens
{- | Given a wall, if it is a damageable block
- then damage it and connecting walls by a certain amount. -}
damageBlocksBy :: Int -> Wall -> World -> World
{-# INLINE damageBlocksBy #-}
damageBlocksBy x wall w
| isJust (wall ^? blHP) = foldr (\j -> walls . ix j . blHP -~ x) w (_blIDs wall)
| otherwise = w