Files
loop/src/Dodge/LevelGen/MoveDoor.hs
T

77 lines
2.2 KiB
Haskell

{-# LANGUAGE BangPatterns #-}
module Dodge.LevelGen.MoveDoor
( doorMechan
, zoneps
, moveDoorToward
, addSoundToDoor
) where
import Dodge.Data
import Dodge.Data.SoundOrigin
import Dodge.Base
import Dodge.Zone
import Dodge.Zone.Data
import Dodge.SoundLogic
import Dodge.SoundLogic.Synonyms
import Geometry
import qualified Data.IntMap.Strict as IM
import Control.Lens
-- This deserves a clean up
mvP :: Float -> Point2 -> Point2 -> Point2
{-# INLINE mvP #-}
mvP !speed !ep !p = mvPointTowardAtSpeed speed ep p
mvPs :: Float -> (Point2,Point2) -> (Point2,Point2) -> (Point2,Point2)
{-# INLINE mvPs #-}
mvPs !speed (!ex,!ey) (!sx,!sy) = (mvP speed ex sx,mvP speed ey sy)
moveDoorToward :: Float -> (Point2,Point2) -> Wall -> Wall
{-# INLINE moveDoorToward #-}
moveDoorToward speed (ex,ey) wls = wls & wlLine %~ mvPs speed (ex,ey)
--moveDoorToward !speed !(!ex,!ey) wls = wls & wlLine %~ bimap (f ex) (f ey)
-- where
-- f !p = mvPointTowardAtSpeed speed p
zoneps :: (Point2, Point2) -> [(Int,Int)]
{-# INLINE zoneps #-}
zoneps (a,b)
| dist a b <= 2 * zoneSize
= [zoneOfPoint $ pHalf a b]
| otherwise = map zoneOfPoint $ divideLine zoneSize a b
doorMechan
:: Int
-> [(Int,Int)]
-> (Wall -> Wall)
-> (Wall -> Wall)
-> (World -> Bool)
-> World
-> World
doorMechan n zonePs openEff closeEff cond w
| cond w = flip (foldr $ changeZonedWall openEff n) zonePs
$ over walls (IM.adjust openEff n) w
| otherwise = flip (foldr $ changeZonedWall closeEff n) zonePs
$ over walls (IM.adjust closeEff n) w
changeZonedWall
:: (Wall -> Wall)
-> Int
-> (Int,Int)
-> World
-> World
changeZonedWall eff n (x,y) = over (wallsZone . znObjects) $ adjustIMZone eff x y n
addSoundToDoor :: Int -> Point2 -> Point2 -> [Wall] -> [Wall]
addSoundToDoor _ _ _ [] = error "When creating door tried to add sound to nothing"
addSoundToDoor i pld hwd (x:ys) = f x : ys
where
f wl = over doorMech g wl
where
g dm w
| dist wp pld > 2 && dist wp hwd > 2
= soundFrom (WallSound i) wp doorSound (Just 1) $ dm w
| otherwise = dm w
where
wp = fst $ _wlLine (_walls w IM.! i)