Files
loop/src/Dodge/LevelGen/Switch.hs
T

75 lines
2.5 KiB
Haskell

module Dodge.LevelGen.Switch
where
import Dodge.Data
import Dodge.Data.SoundOrigin
import Dodge.SoundLogic
import Dodge.Picture.Layer
import Picture
import Geometry
--import Geometry.Data
import qualified Data.IntMap.Strict as IM
import Control.Lens
makeButton
:: Color
-> (World -> World) -- ^ Effect when pressed
-> Button
makeButton c eff = Button
{ _btPict = setLayer 0 . onLayer WlLayer $ color c $ polygon $ rectNSEW 5 (-5) 10 (-10)
, _btPos = V2 0 0
, _btRot = 0
, _btEvent = \b w -> eff . over buttons (IM.adjust turnOn (_btID b))
. soundFromGeneral (LeverSound 0) (btpos b) 1 Nothing $ w
, _btID = 0
, _btText = "Button"
--, _btText = "Button"
, _btState = BtOff
}
where
turnOn bt = bt {_btState = BtNoLabel, _btPict = onPict, _btEvent = const id}
onPict = setLayer 0 $ onLayer WlLayer (color c $ polygon $ rectNSEW (-3) (-5) 10 (-10))
btpos b w' = _btPos $ _buttons w' IM.! _btID b
makeSwitch
:: Color
-> (World -> World) -- ^ Switch on effect
-> (World -> World) -- ^ Switch off effect
-> Button
makeSwitch c effOn effOff = Button
{ _btPict = offPict
, _btPos = V2 0 0
, _btRot = 0
, _btEvent = flipSwitch
, _btID = 0
, _btText = "SWITCH/"
, _btState = BtOff
}
where
flipSwitch b w = switchEffect b . soundFromGeneral (LeverSound 0) (bpos b) 1 Nothing $ w
bpos b w = _btPos $ _buttons w IM.! _btID b
switchEffect b = case _btState b of
BtOff -> effOn . over buttons (IM.adjust turnOn (_btID b))
BtOn -> effOff . over buttons (IM.adjust turnOff (_btID b))
_ -> error "Trying to switch a button with no label"
offPict = setLayer 0 . onLayer WlLayer $ color c $ pictures [--translate (-8) 4 $ circleSolid 5
polygon $ rectNSEW (-2) (-5) (-10) 10
,polygon $ map toV2 [(-2,-5),(-10,4),(-6,4),(2,-5)]
]
onPict = setLayer 0 . onLayer WlLayer $ color c $ pictures [--translate (8) 4 $ circleSolid 5
polygon $ rectNSEW (-2) (-5) (-10) 10
,polygon $ map toV2 [(-2,-5), (6,4),( 10,4),(2,-5)]
]
turnOn :: Button -> Button
turnOn bt = bt
{ _btState = BtOn
, _btPict = onPict
, _btText = "SWITCH\\"
}
turnOff :: Button -> Button
turnOff bt = bt
{ _btState = BtOff
, _btPict = offPict
, _btText = "SWITCH/"
}