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abc0dd11067d2bc8463f767c17361e4fce77401f
loop/src/Dodge/Item/Weapon
T
History
justin abc0dd1106 Partial refactor of bullet weapon effect chain
2024-09-16 13:05:59 +01:00
..
BatteryGuns.hs
Move towards working implementation of attachment tree ammo
2024-09-14 10:44:35 +01:00
Bullet.hs
Move around ammo source checks
2024-06-22 16:23:34 +01:00
Drone.hs
Partial refactor of bullet weapon effect chain
2024-09-16 13:05:59 +01:00
ExtraEffect.hs
Fix bug concerning effects when dropping items
2023-05-03 22:12:19 +01:00
FractionLoaded.hs
Add loading cycles to magazines
2024-06-21 13:37:51 +01:00
Grenade.hs
Cleanup
2023-05-20 15:06:05 +01:00
LaserPath.hs
Refactor, try to limit dependencies
2022-07-28 00:59:56 +01:00
Launcher.hs
Start unifying heldUse and heldMods
2024-09-15 10:54:24 +01:00
Radar.hs
Refactor, try to limit dependencies
2022-07-28 00:59:56 +01:00
Remote.hs
Cleanup
2023-12-24 14:20:30 +00:00
Shatter.hs
Work on held item usage
2023-05-27 12:32:09 +01:00
Shell.hs
Add in "linear" lWorld to separate time reversable worlds
2022-10-28 12:24:51 +01:00
SonicGuns.hs
Make launcherX use multiple ammo sources
2024-06-28 22:40:24 +01:00
Spawn.hs
Start unifying heldUse and heldMods
2024-09-15 10:54:24 +01:00
Targeting.hs
Move towards allowing equipable targeting items
2023-01-06 11:01:32 +00:00
TriggerType.hs
Partial refactor of bullet weapon effect chain
2024-09-16 13:05:59 +01:00
Utility.hs
Remove _itInvColor
2023-09-25 10:51:24 +01:00
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