Files
loop/shader/dualTwoD/arc.frag
T
2023-03-07 22:53:32 +00:00

14 lines
298 B
GLSL

#version 450 core
in vec4 vCol;
in vec3 vPos;
in vec3 vparams;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
void main()
{
float d = (dot(vec2(vparams.xy),vec2(vparams.xy)));
if ( d > 1 || d < (vparams.z * vparams.z) ) {discard;}
fCol = vCol;
fPos = vec4(vPos,1);
}