16 lines
324 B
GLSL
16 lines
324 B
GLSL
#version 450 core
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layout (location=0) out vec4 fCol;
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layout (location=1) out vec4 fPos;
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layout (location=2) out vec4 fNorm;
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in vec4 gColor;
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in vec4 gPos;
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void main()
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{
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fCol = gColor;
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//fPos = gPos;// + vec4(0,0,50,0);
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//fNorm = vec4 (0,0,10,10);
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//fPos = vec4(0,0,50,1);
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fPos = gPos;
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fNorm = vec4 (0,0,10,10);
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}
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