10 lines
162 B
GLSL
10 lines
162 B
GLSL
#version 430 core
|
|
in vec3 lum;
|
|
in vec3 dField;
|
|
out vec4 fColor;
|
|
void main()
|
|
{
|
|
vec3 c = pow (1 - min(1, dot(dField,dField)) , 2) * lum ;
|
|
fColor = vec4(c,0);
|
|
}
|