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af6cdff0637682bd70e9618aaf66f17b4dc6ccd4
loop/shader/lighting
T
History
justin cb8cbe03a4 Commit before reorganising level generation
2021-11-16 14:48:37 +00:00
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cap.frag
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cap.geom
Working (but slow) shadow shapes
2021-09-17 23:12:51 +01:00
cap.vert
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capTest.geom
Clouds are affected by (underlying) lightmap
2021-08-31 16:04:42 +01:00
floor.frag
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floor.geom
…
floor.vert
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lineShadow.frag
Commit before reorganising level generation
2021-11-16 14:48:37 +00:00
lineShadow.geom
Commit before reorganising level generation
2021-11-16 14:48:37 +00:00
lineShadow.vert
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surface.frag
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surface.vert
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surfaceCap.vert
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texture.frag
Fix bug in detecting which room you are in
2021-09-03 01:22:46 +01:00
texture.vert
Add dependencies, play around with clouds/transparency layer
2021-09-01 03:04:41 +01:00
wall.frag
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wall.geom
…
wall.vert
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wallShadow.frag
Add trajectory to grenades, various refactoring
2021-09-25 18:39:53 +01:00
wallShadow.geom
Add trajectory to grenades, various refactoring
2021-09-25 18:39:53 +01:00
wallShadow.vert
Add trajectory to grenades, various refactoring
2021-09-25 18:39:53 +01:00
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